I'm hoping to start a game of Mongoose Traveller soon. I have been crafting a small subsystem, consisting of 7 worlds in a rough semicircle. The intent was that they're an offshoot from the Imperium, founded some hundreds of years ago, and are now a stable sector of their own.
I shouldn't expect the random tables just to give me a stable group of worlds, with interdependencies and industry, but what I got were the following UWPs:
D20076A-8 S Na Va
A7B2530-9 TAS C Fl NI
CAC76BD-A R C Fl NI
D224621-6 S NI
C492676-8 NI
D000699-8 S As Na NI Va
B334684-B N S NI
A handful of low-g, relatively low-pop worlds, not a single industrial or agricultural planet. I had to up some of their TLs just so the populations wouldn't die.
The main problem is the population roll. On average, it will be 4-6, making the world NI. At 9+ population required, "In"-code worlds will be pretty rare, even assuming the atmosphere is proper for them. Apart from this, it seems odd to me to have an entire star system with a population on par with a city. The rules say such a world is a very small colony and "may differ considerably from the descriptions in the rest of this chapter." Is that meant to encourage me to make changes?
If so, what changes should I make? I'd like to have some interesting trade possibilities going on. Right now, though, I'm not even sure who's manufacturing the ships, since there seems to be no industrial base. Am I taking "non-industrial" too literally? Could there be corporations with higher TLs, but that aren't large enough to change the average TL of a system?
Thanks for the advice.
I shouldn't expect the random tables just to give me a stable group of worlds, with interdependencies and industry, but what I got were the following UWPs:
D20076A-8 S Na Va
A7B2530-9 TAS C Fl NI
CAC76BD-A R C Fl NI
D224621-6 S NI
C492676-8 NI
D000699-8 S As Na NI Va
B334684-B N S NI
A handful of low-g, relatively low-pop worlds, not a single industrial or agricultural planet. I had to up some of their TLs just so the populations wouldn't die.
The main problem is the population roll. On average, it will be 4-6, making the world NI. At 9+ population required, "In"-code worlds will be pretty rare, even assuming the atmosphere is proper for them. Apart from this, it seems odd to me to have an entire star system with a population on par with a city. The rules say such a world is a very small colony and "may differ considerably from the descriptions in the rest of this chapter." Is that meant to encourage me to make changes?
If so, what changes should I make? I'd like to have some interesting trade possibilities going on. Right now, though, I'm not even sure who's manufacturing the ships, since there seems to be no industrial base. Am I taking "non-industrial" too literally? Could there be corporations with higher TLs, but that aren't large enough to change the average TL of a system?
Thanks for the advice.