Hi all :mrgreen:
I was looking at this great post about a location-based item tracker to replace the classic weight-based ones and was wondering how to implement it in a rules-consistent way in Traveller, especially regarding the over-encumbrance rules.
I think the main problem between Traveller and the systems the AHIT was thought for is that the latter are usually pulp fantasy, meaning the characters will wear armour most of the time, while in Traveller except for the light ones armour is not usually worn.
For example while a fantasy character will wear heavy armour most of the time, I doubt that a Traveller character will wear his combat armour so often. This brings the necessity to adapt the AHIT system to our needs and to the over-encumbrance rules.
My idea is to make the armour-dependant containers semi weight-based:
- Wearing armour up to 2 kg takes 1 container.
- Every other 6 kg of armour take 1 more container.
This would be up to 8kg: 2 containers; up to 14kg: 3 containers etc.
An LT11 combat armour, since it's really heavy (18kg) and and still quite bulky, would take 4 containers.
Note that an average character can carry up to 14kg before being lightly encumbered
Adding options like a grav belt would allow the armour to take less containers (the balance between the remaining bulkiness and the reduced weight is left to the referee).
My doubts are how to include in this system the light and heavy encumbered modifiers and the rolls that allows a character to carry more load.
Maybe when you're using more than 3 containers you're light encumbered? And when you're heavy encumbered?
What do you think?
I was looking at this great post about a location-based item tracker to replace the classic weight-based ones and was wondering how to implement it in a rules-consistent way in Traveller, especially regarding the over-encumbrance rules.
I think the main problem between Traveller and the systems the AHIT was thought for is that the latter are usually pulp fantasy, meaning the characters will wear armour most of the time, while in Traveller except for the light ones armour is not usually worn.
For example while a fantasy character will wear heavy armour most of the time, I doubt that a Traveller character will wear his combat armour so often. This brings the necessity to adapt the AHIT system to our needs and to the over-encumbrance rules.
My idea is to make the armour-dependant containers semi weight-based:
- Wearing armour up to 2 kg takes 1 container.
- Every other 6 kg of armour take 1 more container.
This would be up to 8kg: 2 containers; up to 14kg: 3 containers etc.
An LT11 combat armour, since it's really heavy (18kg) and and still quite bulky, would take 4 containers.
Note that an average character can carry up to 14kg before being lightly encumbered
Adding options like a grav belt would allow the armour to take less containers (the balance between the remaining bulkiness and the reduced weight is left to the referee).
My doubts are how to include in this system the light and heavy encumbered modifiers and the rolls that allows a character to carry more load.
Maybe when you're using more than 3 containers you're light encumbered? And when you're heavy encumbered?
What do you think?