Conan 2e said:To the Hilt
You take advantage of your enemy’s lack of armour to plunge your weapon into his body and leave it buried in his flesh.
Action: Standard
Prerequisite: Power Attack.
Circumstance: The character must be attacking with a piercing or slashing weapon against an unarmoured opponent.
Effect: The attacker gains a +2 circumstance modifier to his damage roll. However, if the damage rolled with the weapon (before any modifiers for Strength, sneak attacks and bonuses of any kind) is higher than the character’s Strength modifier, the weapon sticks into the enemy, whether he is living or dead.
The attacker or another character, including the one with the weapon stuck in him if he is still alive, can remove a stuck weapon by taking a full-round action and making a Strength check (DC 10). Often characters will find it easier and quicker to draw or pick up an alternate weapon.
A character with a weapon stuck in him sustains 1d6 damage every time he takes a move, standard or full-round action.
Seems pretty clear to me that the above maneuver means the blade is stuck in the victim. I have a player who insists that it gives a free Disarm to the victim as well. Basically he's saying that because of the last sentence he thinks his character can take a Move action without resistance from the Attacker who used the maneuver. I read it as "if the attacker lets go of the blade to draw an alternate weapon then the victim can take a Move and takes the 1d6 damage." The player argues that his PC not being able to Move makes it sort of a Grapple attempt. I decided to give him an opposed Strength check to successfully yank the attacker's weapon out of his hand. Thoughts?