vladthemad
Mongoose
I saw on the forums posts about how the thrust to change range part of the core rule book combat system doesn't take into account current speed each round. Meaning, every round you spend thrust on movement to increase or decrease your range to the target, your ship doesn't suddenly stop afterward. Would it be a simple enough house rule to keep track of changes in speed for every round? I spend three thrust to move from 0 to 3 the first round, three thrust to go from 3 to 6 the second, 6 to 9 the third, etc. Pretty soon I'm flying across range bands...and knowing my players, they will zip past the target and end up out of range before they manage to reverse their thrust.
Has anyone tried this, are there any failings I'm not seeing? It seems like writing down the current speed at the end of each round and either decreasing or increasing it each round is simple enough to do.
Has anyone tried this, are there any failings I'm not seeing? It seems like writing down the current speed at the end of each round and either decreasing or increasing it each round is simple enough to do.