Supplement Four
Mongoose
I'm curious how you other Conan players keep track of Circumstance bonuses.
I look at the character sheet and see a place for the Ability modifier, the Skill rank, and a Misc. Modifier.
To me, the Misc. Modifier should be a modifier that always modifies the skill, no matter the conditions (Such as Cimmerians getting +2 racial bonus to Climb, no matter the situation).
But then, the games throws at you all these circumstancial modifiers. For example, Cimmerians get a +2 circumstance bonus to Move Silently if the check is made in temperate or cold hills and mountains. They get a -2 circumstance penalty to Bluff checks if they are verbally based.
How do you guys record this stuff and keep track of it?
Do you list it a notes section?
Do you just try to remember all he circumstancial modifiers?
What I've done is cut the Misc. Modifier box in half with a diagonal line for the skills that have circumstantial modifiers. Mods that affect the skill under all circumstances goes in the lower, right hand area. Mods that are circumstantial go in the upper left hand area.
This way, if I see the mod, I'll know there's a circumstance modifier (which I'll have to look up if I don't remember it--but at least I know its there).
Do any of you have a better method?
Here's an example of what I'm talking about above. Take a 1st level Cimmerian Barbarian with DEX 12.
MOVE SILENTLY skill mod { 5 } = ranks { 4 } stat mod + { 1 } misc mod + { 2/0 }
That tells me that there is a +4 modifier to this skill normally, but I can sometimes add another 2 points if the circumstance applies (I don't include the circumstance mods in the total). If there is a modifer in the bottom half of the Misc box, then I would include that in the total.
I look at the character sheet and see a place for the Ability modifier, the Skill rank, and a Misc. Modifier.
To me, the Misc. Modifier should be a modifier that always modifies the skill, no matter the conditions (Such as Cimmerians getting +2 racial bonus to Climb, no matter the situation).
But then, the games throws at you all these circumstancial modifiers. For example, Cimmerians get a +2 circumstance bonus to Move Silently if the check is made in temperate or cold hills and mountains. They get a -2 circumstance penalty to Bluff checks if they are verbally based.
How do you guys record this stuff and keep track of it?
Do you list it a notes section?
Do you just try to remember all he circumstancial modifiers?
What I've done is cut the Misc. Modifier box in half with a diagonal line for the skills that have circumstantial modifiers. Mods that affect the skill under all circumstances goes in the lower, right hand area. Mods that are circumstantial go in the upper left hand area.
This way, if I see the mod, I'll know there's a circumstance modifier (which I'll have to look up if I don't remember it--but at least I know its there).
Do any of you have a better method?
Here's an example of what I'm talking about above. Take a 1st level Cimmerian Barbarian with DEX 12.
MOVE SILENTLY skill mod { 5 } = ranks { 4 } stat mod + { 1 } misc mod + { 2/0 }
That tells me that there is a +4 modifier to this skill normally, but I can sometimes add another 2 points if the circumstance applies (I don't include the circumstance mods in the total). If there is a modifer in the bottom half of the Misc box, then I would include that in the total.