Far Trader.
For a sphere or a cylinder or any other shape the same effect is seen. The larger ships have much thicker armour.
1. Erm nope :wink:
A ships structure is entirely separate. A 500,000Dton ship with 5% armour has bracing to support its armour but has the same structure as an un armoured one. There is no extra ability to take hits or handle damage. An un armoured ship takes damage the same as an armoured one after the armour is taken off damage.
An armour 6 DN takes an 18 point hit the same way that an Armour 0 DN takes a 12 point hit. While I accept that armour is not just slabs of metal (see below) it should become more effective as it gets thicker and takes up more volume even if a lot of that extra volume is bracing. Saying that the actual armour on a DN is the same thickness as on a scout but needs 25,000Dtons of bracing and frame work to hold it in place is a tiny bit odd. :wink:
2. Yep its a game. Doesn’t stop us from commenting on the fact that it doesn’t make sense and it doesn’t prevent people from house ruling to fix the flaws. :roll:
3. Armour is as thick or as thin on a small ship as it is on a big one. The low armoured areas like hatches, sensors etc are a bigger % of the small ships surface than on a bigger ship. A scout with advanced military sensors has the same sized sensors as that 500,000Dton ship with advanced military sensors, while the DN will need more sensor dishs to give it full sphere coverage it isn't going to need a 1000 times the sensor area. The fighter may have a single shell hull 5cm thick but the fact that it can stop the same 6 points of damage as the meter plus thick layer of heavy armour and bracing on the DN is what is odd. :roll:
Armour modified by size of ship and maximum armour supported by tech level.
Some presumptions here.
Thicker armour begins to include more and more structural bracing and support so it is not solid armour
Most ships are not spheres and therefore have a surface area between 1.1 and 1.5 times larger than listed. (Ave 1.3)
Armour is a complex laminate combining both heavy alloys with heat and energy dissipation layers, the effectiveness of these layers does not scale straight up with size since the ability to dissipate energy has hard limits not based on increases in radiator thickness.
Dtons....Armour Multiplier................Maximum Armour By Tech Lvl
........................................11-..........12..........13.........14..........15...........16
10.......... 0.5.......................5........... 6............6........... 7........... 7............8
50.......... 1......................... 11.......... 12.......... 13.......... 14.......... 15.......... 16
100........ 1......................... 11.......... 12.......... 13.......... 14.......... 15.......... 16
1,000+... 1.25.....................13.......... 15.......... 16.......... 18.......... 19.......... 20
10,000+..1.5...................... 16.......... 18.......... 20.......... 21.......... 23.......... 24
50,000+..1.75.................... 19.......... 20.......... 22.......... 24.......... 26.......... 28
100,000+..2....................... 22.......... 24.......... 26.......... 28.......... 30.......... 32
500,000+..2.5.................... 27.......... 30.......... 31.......... 35.......... 37..........40
1,000,000+..3.................... 33.......... 36.......... 39.......... 42.......... 45.......... 48
This is intended to work alongside the increase in space ship weapon damage by tech blocks
Destroyer sized ships 1000Dtons can quickly become resistant to lower tech turret weapons but can still be damaged by high tech and barbette weapons
Light cruisers 10,000dtons are all but immune to turret weapons but remain vulnerable to all bays and to Meson or Fusion weapons.
Heavy cruisers 50,000Dtons are becoming immune to light bays but can still be hurt by heavy bays though it takes a lot of hits. This is the point where capital bays come into play for use against enemy capital ships.
Battleships at 100,000Dtons + are all but immune to large bays and down, it takes capital bays, capital torpedoes and spinal mounts to hurt them.
DNs at 1,000,000Dtons plus can only be hurt by capital weapons.