Their lightest ship

JMISBEST

Mongoose
Hi guys.

I am still working on that new race for my Traveller Setting and here is a sample of their most commonly used scout, which is their 2nd lightest ship, but is light really the word.

Masses 1,800 tons, is build at the very high end of TL 14, has 880 Hull Points, has 8 points of Crystaliron Armour, packs 4 Barbette Railguns, 24 Beam Lasers, 16 Pulse Lasers, 4 Missile Racks, at least 24 tons of Smart Missiles and room for 40 tons, has 5 50 ton Modular Cutters that all have 1 25 ton TL 17 Tank, 1 15 ton TL 16 Helicopter, a 4 ton command room and a 6 ton carrying area that can comfortably hold 4 people and at a extreme push 6, all of its 63 regular crew have at weapons, armour and gear of at least TL 15 and its Marines stuff is at least TL 18 and it carries 4 10 ton, 2 20 ton and 1 30 ton fighters and all due to prototype TL 26 Super-small miniature equipment throughout the shio

Like I said their most commonly used light ship, at least with regards to what they are capable of building, as well as their 2nd lightest ship still in military use and, by their classifications, a very light scout. But what do you think the reations of The Imperium and your characters would be/will be to a 1,700 to Very Light Scout? that can out-gun a fairly heavy with ease, maybe bigger ships with luck, surpriseand a great enough commander. Please post your opinions
 
First of all, define what you call a 'scout'?

Second, it's going to be a highly cost effective target to everyone else's spinal mounts.

I'd like to see a detailed breakdown of this thing's structure and components. With all those cool killer apps it contains, there must be areas that were left out to make room and that's where the Achilles Heel could be. BTW, is it 1800 or 1700 tons?

You didn't mention, does this thing have engines?...
 
When I said A Very Light Scout I meant that when you consider that their lightest ecort is 4,400 tons, their lightest Frigate 54,600 tons and their lightest Battleship 1,097,400 tons that they consider it A Very Light Scout, even though The Current Races class it as A Heavy Escort

Other stat wise miniaturised Engines, Drives and such give it Jump 2, Thrust 3, A Type /4 Computer and standard Military Electronics, weaknesses are that due to their arrogance the crew are usually unbelievably slow to react, giving any attacker a number of free attack rounds equal to either 2 or ,2 less then The positive result on A Gunnery+Leadership+Edu, whichever is higher, the crew are all drunk by 8.00PM Imperial Time, mainly due to that being round 37 past Midnight on their clocks and hungover to no esrlier then 9.26AM and due to a fear of traitors any Beam, Pulse or Particle Short fired at close Range that gets a natural 9+ to hit and does at least 70% damage, before taking armour or Hull Points hits a weak point that has bern build into all their ships as a precaution against betrayel and the result is its instant destruction regardless of its and its opponent/opponents state
 
Form follows function.

In your previous topic you mentioned all these different sophonts coming from galaxies and universes and whatnot. What are the base characteristics and alien features of the dominant sophont crewing the vessel? Are they much larger than humans (the dominant sophont of the Imperium), smaller, have special needs?

The K'kree are the most extreme example in the OTU. Due to size and herd psychology, they require 48 ton staterooms, or 24 tons for "double occupancy" and Kkree has to be trained (blow an actual skill level of training) just not get penalties. The ships can only be disk shaped and have 1 1/2 decks the regular deck and an engineering deck which is accessible from the main deck. Why? So the herd members can all smell each other. Fake, generic K'kree smell only goes so far. And yet they are one of the Major Races surrounding the Imperium.

If it is multi-sophont? Hivers and the other sophonts in the Federation have to have two sets of controls because their tentacle manipulators are larger do not match other species hand/paw with digits manipulators. And yet they And yet they are one of the Major Races surrounding the Imperium.

Some questions.
 
I am still working on most of their stats and skills and am even thinking of giving up due to the sheer amount of work needed.

I am toying with the idea that they average around 15% taller then a average human and that their biggest living member is just short of double the height of a average human and that staterooms on all their ships and the civilian ships of the 13 minor and 4 other major races have been adjusted to fit

I like the idea that they don't have slaves as such, but use prisoners convicted of major crimes as little more then paid slaves

I also like the idea that they acquired, around 250 to 300 years ago, a device that can blend creatures and setients together to form semi-sentient creatures similiar to many of those seen in Redwall that are/form a underclass that on some worlds in their territories are slaves in all but name, but for the main part are a mixture of sentient pets, companions and semi-sentient friends to rich and noble born children, often from a very young age, 3 to 5, and usually well into old age

Stat wise I think +2 Str, +1 Con, -2 in Dex and for Int and Edu make 3 2D6 rolls and take the 2nd lowest, or 2nd highest if you want, I also want them to live a lot longer then humans, so they rmeach adulthood at 26, their terms last the standard 4 years and they don't start making aging rolls until the end of their 7th term or 54 years old
 
JMISBEST said:
I also like the idea that they acquired, around 250 to 300 years ago, a device that can blend creatures and setients together to form semi-sentient creatures similiar to many of those seen in Redwall that are/form a underclass that on some worlds in their territories are slaves in all but name, but for the main part are a mixture of sentient pets, companions and semi-sentient friends to rich and noble born children, often from a very young age, 3 to 5, and usually well into old age
So uplifted animals then. Quite a few interesting Sci Fi books covering this idea and it's outcome or consequences.



JMISBEST said:
Stat wise I think +2 Str, +1 Con, -2 in Dex and for Int and Edu make 3 2D6 rolls and take the 2nd lowest, or 2nd highest if you want, I also want them to live a lot longer then humans, so they rmeach adulthood at 26, their terms last the standard 4 years and they don't start making aging rolls until the end of their 7th term or 54 years old
So their only down side is a slightly lower DEX? I would use care to make something so much better that players don't have a reason to play anything else. There must be a down side to playing them if you want abalance. Now if you don't care if there is a balance or not, then ignore me. :mrgreen:
 
-Daniel- said:
JMISBEST said:
Stat wise I think +2 Str, +1 Con, -2 in Dex and for Int and Edu make 3 2D6 rolls and take the 2nd lowest, or 2nd highest if you want, I also want them to live a lot longer then humans, so they rmeach adulthood at 26, their terms last the standard 4 years and they don't start making aging rolls until the end of their 7th term or 54 years old
So their only down side is a slightly lower DEX? I would use care to make something so much better that players don't have a reason to play anything else. There must be a down side to playing them if you want abalance. Now if you don't care if there is a balance or not, then ignore me. :mrgreen:

Yeah with no aging table rolls until 7th term, my players would be all over that.

Unrelated aside: why are they so scared to roll on the aging table? Probably a discussion worthy of another thread...
 
allanimal said:
-Daniel- said:
JMISBEST said:
Stat wise I think +2 Str, +1 Con, -2 in Dex and for Int and Edu make 3 2D6 rolls and take the 2nd lowest, or 2nd highest if you want, I also want them to live a lot longer then humans, so they rmeach adulthood at 26, their terms last the standard 4 years and they don't start making aging rolls until the end of their 7th term or 54 years old
So their only down side is a slightly lower DEX? I would use care to make something so much better that players don't have a reason to play anything else. There must be a down side to playing them if you want abalance. Now if you don't care if there is a balance or not, then ignore me. :mrgreen:
Yeah with no aging table rolls until 7th term, my players would be all over that.

Unrelated aside: why are they so scared to roll on the aging table? Probably a discussion worthy of another thread...
Even without the ageing thing, the ability to build a character with an auto +2 STR and what I assume was meant to be a +1 END means they have a great chance to be quite powerful in melee combat as well.

Opinions on the ageing table given on your new thread. :mrgreen:
 
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