Disclaimer: This is my translation of the PPD from Star Fleet Battles to Call to Arms. It is unofficial and likely to be different from the official version eventually published by Mongoose.
One of my favourite fleets in Star Fleet Battles is the Interstellar Concordium (ISC for short) but with the Lyrans scheduled for expansion 1 and the Hydrans penciled in for expansion 2 the earliest I can expect to see the ISC officially in ACTA would be 2014. I set out to make my own conversion so I can use the 2400-line minis I already have. The ship conversions were relatively straightforward, with only one weapon not yet having an ACTA statline: the PPD.
"The basic concept of the weapon is a series of intensely focused plasma energy pulses that are conveyed to the target on a carrier wave" (E11.0, SFB Module C2).
The rationale behind my decision follows the statline here:
Weapon Range Arc AD Special
Plasmatic Pulsar 16 F 1 Accurate +1, Multihit X*, Precise, Reload
Range: This is my best guesstimate.
Accurate +1: The PPD fires multiple pulses with good odds to hit (E11.3). If it missed previously, it gets a new chance to lock-on during the next SFB impulse so it is highly likely that at least some damage will be inflicted by the PPD.
Multihit X: Due to the nature of the PPD, the AD die roll determines the multihit value. No extra die roll is needed, keeping it simple.
AD roll : 3 | 4 | 5 | 6
Multihit value: 5 | 4 | 3 | 2 (Hopefully this table makes sense)
Precise: Each pulse of each individual PPD is, in SFB, a separate volley (E11.332). This causes a greater probability of stripping a ship of 'essential' systems (weapons, power, control systems, etc.) as opposed to 'softer' hits (hull, labs, shuttles, etc.) caused by a single, larger volley. Hence the greater likelihood of the PPD causing a critical hit.
Reload: Self-explanatory
There you have it, the PPD. I would like to make this as true to SFB as I can while retaining the simplicity of ACTA. Comments and constructive criticism welcome.
One of my favourite fleets in Star Fleet Battles is the Interstellar Concordium (ISC for short) but with the Lyrans scheduled for expansion 1 and the Hydrans penciled in for expansion 2 the earliest I can expect to see the ISC officially in ACTA would be 2014. I set out to make my own conversion so I can use the 2400-line minis I already have. The ship conversions were relatively straightforward, with only one weapon not yet having an ACTA statline: the PPD.
"The basic concept of the weapon is a series of intensely focused plasma energy pulses that are conveyed to the target on a carrier wave" (E11.0, SFB Module C2).
The rationale behind my decision follows the statline here:
Weapon Range Arc AD Special
Plasmatic Pulsar 16 F 1 Accurate +1, Multihit X*, Precise, Reload
Range: This is my best guesstimate.
Accurate +1: The PPD fires multiple pulses with good odds to hit (E11.3). If it missed previously, it gets a new chance to lock-on during the next SFB impulse so it is highly likely that at least some damage will be inflicted by the PPD.
Multihit X: Due to the nature of the PPD, the AD die roll determines the multihit value. No extra die roll is needed, keeping it simple.
AD roll : 3 | 4 | 5 | 6
Multihit value: 5 | 4 | 3 | 2 (Hopefully this table makes sense)
Precise: Each pulse of each individual PPD is, in SFB, a separate volley (E11.332). This causes a greater probability of stripping a ship of 'essential' systems (weapons, power, control systems, etc.) as opposed to 'softer' hits (hull, labs, shuttles, etc.) caused by a single, larger volley. Hence the greater likelihood of the PPD causing a critical hit.
Reload: Self-explanatory
There you have it, the PPD. I would like to make this as true to SFB as I can while retaining the simplicity of ACTA. Comments and constructive criticism welcome.