Well thought it was time to try out the Lordship in practice. So tonight we played 2 battles: me playing the Lordship against Adam's Vorlons, and Hash playing Lordship against Tank's Crusade Era EA.
Deployment
We don't have a Lordship mini yet, so we improvised according to the fluff text. Adam took 2 Heavy Cruisers and 1 Light Cruiser for his 5 War points.
Turn 1
The first problem for the Lordship was range. Its main weapon has range 20", whereas the Vorlon Heavy Cruiser has 30". So, the Vorlons, after winning initiative, got a shot with no retaliation in turn 1. However the Lordship did Close Blast Doors, reducing the damage to just 28, barely a scratch for the Lordship. It did take a -4 speed crit, though.
Turn 2
Lordship lost initiative again, but just about managed to get the Vorlons in range and CAF the Light Cruiser. The Vorlons all closed into secondary weapons range. The light cruiser, sensing imminent doom, fired off its shot, causing quite nasty damage and a fair few crits. The Lordship responded with some absolutely obscene dice rolling, doing 188 damage to it after adaptive armour. Total damage done to Lordship was 80, with 9 crits, including a speed 0/NSA, and 2x -1 AD weapon crits. Self-repaired 10.
Turn 3
The Light Cruiser fired what was obviously its final shot, then got destroyed, The Heavy Cruisers unleashed their beams. Total damage to the Lordship is now 112 with 4 crits, the worst being -1 AD and -2 speed.
Turn 4
Lordship could now CAF a heavy cruiser, which it proceeded to do. It didn't hurt it much though, and in return was put to 133 damage with a -4 speed crit and starboard weapons out.
Turn 5/
Lordship again with the CAF. Vorlons did more of the same. The Lordship ripped apart a Vorlon, with horrendously good dice rolling. I think it was something like 22 hits, with 7 crits. The other Vorlon took the Lordship to 152 damage, with a speed 0 crit amongst others.
Turn 6
The Vorlon won initiative, and managed to get out of the Lordship's F arc. Also doing 2x -1AD weapon crits, so Lordship couldn't even fire its mini-beams. Lordship taken 183 damage.
Turn 7
More close manouvering, both shot each other but not for much. Lordship down to 189 damage, but with a weapons offline crit, it was helpless for the next turn.
Turn 8
Lordship got out of arc, virtually behind the Vorlon, no firing but the Lordship repaired back to 181 damage.
Conclusion
At this point we called it quits. It was fairly obvious the Lordship was going to get behind the Vorlon and kill it off in 3-4 turns. So... a fairly narrow win for the Lordship. But, it could easily have gone the other way... in turn 7 he went down to 197 damage before self-repair... just 3 more and he would have been crippled, potentially losing Adaptive Armour, Self-Repair, etc... and losing that essential 2nd 45 turn he needed to out-manouver the Vorlon.
Deployment
We don't have a Lordship mini yet, so we improvised according to the fluff text. Adam took 2 Heavy Cruisers and 1 Light Cruiser for his 5 War points.


Turn 1
The first problem for the Lordship was range. Its main weapon has range 20", whereas the Vorlon Heavy Cruiser has 30". So, the Vorlons, after winning initiative, got a shot with no retaliation in turn 1. However the Lordship did Close Blast Doors, reducing the damage to just 28, barely a scratch for the Lordship. It did take a -4 speed crit, though.

Turn 2
Lordship lost initiative again, but just about managed to get the Vorlons in range and CAF the Light Cruiser. The Vorlons all closed into secondary weapons range. The light cruiser, sensing imminent doom, fired off its shot, causing quite nasty damage and a fair few crits. The Lordship responded with some absolutely obscene dice rolling, doing 188 damage to it after adaptive armour. Total damage done to Lordship was 80, with 9 crits, including a speed 0/NSA, and 2x -1 AD weapon crits. Self-repaired 10.
Turn 3
The Light Cruiser fired what was obviously its final shot, then got destroyed, The Heavy Cruisers unleashed their beams. Total damage to the Lordship is now 112 with 4 crits, the worst being -1 AD and -2 speed.
Turn 4
Lordship could now CAF a heavy cruiser, which it proceeded to do. It didn't hurt it much though, and in return was put to 133 damage with a -4 speed crit and starboard weapons out.

Turn 5/
Lordship again with the CAF. Vorlons did more of the same. The Lordship ripped apart a Vorlon, with horrendously good dice rolling. I think it was something like 22 hits, with 7 crits. The other Vorlon took the Lordship to 152 damage, with a speed 0 crit amongst others.
Turn 6
The Vorlon won initiative, and managed to get out of the Lordship's F arc. Also doing 2x -1AD weapon crits, so Lordship couldn't even fire its mini-beams. Lordship taken 183 damage.

Turn 7
More close manouvering, both shot each other but not for much. Lordship down to 189 damage, but with a weapons offline crit, it was helpless for the next turn.
Turn 8
Lordship got out of arc, virtually behind the Vorlon, no firing but the Lordship repaired back to 181 damage.
Conclusion
At this point we called it quits. It was fairly obvious the Lordship was going to get behind the Vorlon and kill it off in 3-4 turns. So... a fairly narrow win for the Lordship. But, it could easily have gone the other way... in turn 7 he went down to 197 damage before self-repair... just 3 more and he would have been crippled, potentially losing Adaptive Armour, Self-Repair, etc... and losing that essential 2nd 45 turn he needed to out-manouver the Vorlon.