Since there are such intelligent and knowledgeable persons who frequent this forum, I decided to throw this one out there and get a consensus of what others think about the following:
Basically, the concept of the State or Country, a concept which did not exist in medieval times. The reason I bring it up is because so many fantasy writers' worlds (REH's included) or pre-published campaign worlds contain states/countries that seem to have very static seeming boundaries; as an example, Germany didn't exist as a state till sometime in the late 1800's (not quite sure, I'm at work, so be gentle).
Why do I bring this up? Maybe I would like to bring a bit of realism to my games. I know, you're gonna say "suspension of disbelief", and "it's a fantasy world". Maybe I just want things to make a little more sense; maybe I believe that things are a certain way for a reason; Maybe I don't believe that wirters should just say things are a certain way without doing a little homework or at least considering the impact that events in one era may have on a later one.
What do you all think? Please be nice.
Basically, the concept of the State or Country, a concept which did not exist in medieval times. The reason I bring it up is because so many fantasy writers' worlds (REH's included) or pre-published campaign worlds contain states/countries that seem to have very static seeming boundaries; as an example, Germany didn't exist as a state till sometime in the late 1800's (not quite sure, I'm at work, so be gentle).
Why do I bring this up? Maybe I would like to bring a bit of realism to my games. I know, you're gonna say "suspension of disbelief", and "it's a fantasy world". Maybe I just want things to make a little more sense; maybe I believe that things are a certain way for a reason; Maybe I don't believe that wirters should just say things are a certain way without doing a little homework or at least considering the impact that events in one era may have on a later one.
What do you all think? Please be nice.