If you have seen the discussion of the best and worst Patrol level ships, you will have an idea of what I am shooting for with my calculations, so without further ado, here are the best and the worst of the Skirmish level presented on their combat abilities without attempting to rate their corresponding tactical value.
The Best:
1- The Strikehawk – Drazi (total rating 43.4)
The Sky Serpent adds a significant punch, but is weak defensively which means that this ship is overrated by the system. It is too easy to knock out a significant amount of the punch without engaging the main defensive element.
2- The Ka’Tan – Narn (34.5)
Four dice of Double Damage, Armor Piercing Beam on a Skirmish ship with a free Frazi prize in every pack.
3- The Warbird – Pak’ma’ra (31.3)
Hull 6 and packs a mean punch.
4- The Milani – Abbai (30.4)
The 4 Kotha fighters it carries only add so much, but it does have a nasty Combat Laser and Interceptors 3.
5- The Ka’Toc – Narn (29.4)
This one is redundant (in my opinion) as it does the same thing as a Ka’Tan only not quite as well.
The Worst: (starting with the worst)
1- The White Star Fighter – ISA (0.9)
Attacks like a ship, but dies like a fighter, at only one per Skirmish point they are more then a bit disappointing.
2- The Darkhawk – Drazi (3.9)
Clearly the calculations don’t like the fragile, long-range missile boats and clearly they can be used effectively. Choose your fleet wisely!
3- The Light Raider – Drakh (5.5)
This one has a week overall attack, but it is the Drakh’s only anti-fighter ship, so it has its place in the universe.
4- The Xixx – Vree (6.1)
Yes, another fragile long range puncher. I once used a fleet of these to absolutely obliterate an opposing force, but they sure don’t hold up well if your enemy can catch up with them.
5- The Oracle Scout – Earthforce (7.4)
Hey, its not supposed to fight – it’s a scout.
As a special note to our Abbai friends out there, the Marata out defends the next best Skirmish level ship by almost 2 to 1, not a bad ship to park in front of a Jump Gate (if you happen to be in a skirmish level battle at a certain tournament at Kublacon this May).
Humbaba
The Best:
1- The Strikehawk – Drazi (total rating 43.4)
The Sky Serpent adds a significant punch, but is weak defensively which means that this ship is overrated by the system. It is too easy to knock out a significant amount of the punch without engaging the main defensive element.
2- The Ka’Tan – Narn (34.5)
Four dice of Double Damage, Armor Piercing Beam on a Skirmish ship with a free Frazi prize in every pack.
3- The Warbird – Pak’ma’ra (31.3)
Hull 6 and packs a mean punch.
4- The Milani – Abbai (30.4)
The 4 Kotha fighters it carries only add so much, but it does have a nasty Combat Laser and Interceptors 3.
5- The Ka’Toc – Narn (29.4)
This one is redundant (in my opinion) as it does the same thing as a Ka’Tan only not quite as well.
The Worst: (starting with the worst)
1- The White Star Fighter – ISA (0.9)
Attacks like a ship, but dies like a fighter, at only one per Skirmish point they are more then a bit disappointing.
2- The Darkhawk – Drazi (3.9)
Clearly the calculations don’t like the fragile, long-range missile boats and clearly they can be used effectively. Choose your fleet wisely!
3- The Light Raider – Drakh (5.5)
This one has a week overall attack, but it is the Drakh’s only anti-fighter ship, so it has its place in the universe.
4- The Xixx – Vree (6.1)
Yes, another fragile long range puncher. I once used a fleet of these to absolutely obliterate an opposing force, but they sure don’t hold up well if your enemy can catch up with them.
5- The Oracle Scout – Earthforce (7.4)
Hey, its not supposed to fight – it’s a scout.
As a special note to our Abbai friends out there, the Marata out defends the next best Skirmish level ship by almost 2 to 1, not a bad ship to park in front of a Jump Gate (if you happen to be in a skirmish level battle at a certain tournament at Kublacon this May).
Humbaba