The ARMP (.... and armour)

Wow. What a weapon.

ARMP vs Air/Raft = Air/Raft totaled

Though the pcs were lucky in that it didn't come apart (1 point of structure left) and there was just enough thrust to make a survivable crash landing.

Contrast that to when they returned fire with a laser carbine on the opposing air/raft, which I guess was a lucky shot as the thing disintergrated.

PC air/raft: ARMP hit, 10d6, 46pts dmg, 2 triple hits, 2 double hits, 4 single hits
Triple: armour; Double: drive; Single: sensors; Triple: hull (all, +1 structure); Double: power; Single: computer; Single: cargo; Single: cargo.
On 12.5% move, and -2 to maneuver, just enough to crash land.

Enemy air/raft: Laser Carbine hit, 4d6+2, 16pts dmg, 2 double hits.
Double: hull; Double: structure. Kaput. Disintergrates and the 3 occupants fall from the sky (1 survives to engage in gunfire with a pc).

(It was a good job they had IR/Visilight chamo as that ARMP sniper still almost hit them full on - I houseruled that a near miss should still give damage - 1d6 from an explosion of earth and rocks).

On a side note, the armour values in TMB seem spot on. Any higher and it will be tiresome to conduct battles in combat armour. As it is, one player stayed put to take a full burst from an ACR at point blank range to get in an aimed shot and was unhurt. Shielding his principal as a bodyguard from the blast of a grenade only inflicted a few points of damage. The opponents were in cloth, and took at least 2 rounds to put them out of action on average.
 
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