Well since ACTA is getting updated lets open the floor one more time on that well versed subject Fighters.
Now i know there are pros and cons to letting fighters fire first but they still dont seem to be pulling their weight (who has taken a poseidon as a fleet choise lately let alone any of the other fleet carriers or a fighter flight as a patrol choise).
Now most patrol choise ships are avarage 10 points of damge where as most patrol choise fighters are max 4 points.
Possible solution:-
Give each fighter flight 3 damage points and make them shoot last as before.
They will have to weather anti fighter fire as they make an attack run and there will be casualties but at 3 damage points each the casualty rate will be acceptable for further attack runs.
At 3 damage act normally
At 2 damage act normally
At 1 damage -1 in dogfight and weapons halved rounded down
Dogfights would not be sudden death as each round a defeated flight would lose 1 damage giving it a chance to fight back/run/get help
Fleet carriers become usefull as flights with reduced damage could return and be relaunched at full health.(now i know somebody is going to say you could have a constant stream of fighters being launched and relaunched but i cant see this happening)
A small D6 could be used with a dab of bluetack or a modified base (I have seen a fighter base with D6 slot by another manufacturer.
Now before i get a torrent of abuse for this suggestion give it a go, fight a battle using this method and see if it works
Now i know there are pros and cons to letting fighters fire first but they still dont seem to be pulling their weight (who has taken a poseidon as a fleet choise lately let alone any of the other fleet carriers or a fighter flight as a patrol choise).
Now most patrol choise ships are avarage 10 points of damge where as most patrol choise fighters are max 4 points.
Possible solution:-
Give each fighter flight 3 damage points and make them shoot last as before.
They will have to weather anti fighter fire as they make an attack run and there will be casualties but at 3 damage points each the casualty rate will be acceptable for further attack runs.
At 3 damage act normally
At 2 damage act normally
At 1 damage -1 in dogfight and weapons halved rounded down
Dogfights would not be sudden death as each round a defeated flight would lose 1 damage giving it a chance to fight back/run/get help
Fleet carriers become usefull as flights with reduced damage could return and be relaunched at full health.(now i know somebody is going to say you could have a constant stream of fighters being launched and relaunched but i cant see this happening)
A small D6 could be used with a dab of bluetack or a modified base (I have seen a fighter base with D6 slot by another manufacturer.
Now before i get a torrent of abuse for this suggestion give it a go, fight a battle using this method and see if it works