Test Build 1000/1500 ton cargo ship

wbnc

Cosmic Mongoose
Working with the latest set of revised High Guard rules to test how it stacked up with older versions. I guess a lot of us are doing the same at this point.I went with a base 1000 ton hull and added a few ship options, better weapons, and larger crew than the standard 1k ton Heavy freighter. from the old core book...couldn't help myself.

1000_ton_cargo_ship_test_build_by_wbyrd-d9ombk4.png


without external cargo mounts the ship carries less cargo due to the larger crew and improved weapons. not to mention the slightly over sized engines, and power systems needed to let it carry the extra external cargo without losing performance, but it comes out just a tad cheaper..unless my math is at it's normal embarrassing standards.

However taking advantage of the external cargo mounts to avoid having to pay for an additional 500 tons of hull, saved a bit of money. It also resulted in a ship that can carry considerably more cargo than the old 1000 ton ship. with better guns, weapons, and larger crew. I dropped the shuttle from the standard equipment list since it could be carried as cargo if the owner wanted/needed one.

The addition of low berths,and a few staterooms allow for passengers. not really a major change..but it does allow this big ship to act as a transport vessel for supporting minor settlements/colonies/resource extraction facilities.

honestly I don't see ships much larger ever ending up in the hands of players in the standard sort of game. the size of crews needed for ships this size and larger would rapidly turn the game into the PCs giving orders and the NPCs doing the actual work. Besides, if your shipping around in a 1k or 2K ship you have probably got enough money, and influence, to handle anything the typical campaign throws at you.
 
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