Tech Level Asymmetric Warfare

SJE

Banded Mongoose
What options are available in the rules for waging successful warfare against a much higher tech level? (aka the Ewoks vs Stormtroopers problem)

I'm writing a scenario in which a bunch of numerically superior monks (40) without weapons may need to overcome an occupying force of 8 pirate vargr with at least TL 7 armour and weaponry (I went with cloth armour and Snub pistols/Shotguns since I reasoned they would be star-ship safe and combat armour and TL12 weaponry would make them effectively invincible)

Do the rules support the following?

Targeting unarmoured body parts- e.g. aiming blows at the throat or eyes since even Protection 5 is going to make most unarmed assaults useless?

Grappling or holding down an enemy through weight of numbers (a chained Strength task?)

I appreciate there are other ways to wage this war- waiting for the vargr to remove armour, poisoning food (though tricky with their sense of smell), pushing them from high places but I wanted to figure out what the minimal preparation options are.

Thx.

SJE
 
Massive sensor jamming, and forcing the fight into close quarters.

Krak grenades to deal with battle dress and combat armour.
 
Direct confrontation would be a disaster, insurgencies will use methods to avoid doing so unless they can find a source of weapons that are effective against the opposing forces. ( IE, bombs, traps and sabotage.)
 
Regarding targeted attacks, you could increase the difficulty level. For example DM-2 for a throat attack, DM-4 for attacking eyes. I would be inclined to apply a +DM to damage equal to the penalty (so for example, damage DM+2 for a throat hit). Or that particular Vargr suffers -DMs on all tasks for the remainder of combat. Say your Monk hits a Vargr in the eyes with Effect +1; DM-1 to that Vargr for the remainder of combat (blood in the eyes, blurry vision, one eye smashed, etc).

Regarding multiple grappling, the task chain rules seem underpowered here; you can make a roll with decent Effect but it usually reduces to a mere +1 on the next task. I would think an additional motivated Monk would be worth more than a DM+1, especially if the first Monk gets the Vargr's full attention. In this case I'd allow the Effect as rolled for each Monk to be applied as a -DM to anything that Vargr attempts this round. So 3 Monks attack with Effect +1+2+0 = DM-3 for that Vargr for any task, in addition to any damage suffered. Initiative order would apply but you get the drift.

The above is very fiddly and labor-intensive for the Ref IMO. You might be better off with blanket DMs, i.e., TL3 Monks vs TL7 Vargr have DM-4 to hit, Vargr have DM+4 to hit (using the difference in TL). But each additional Monk reduces their penalty and also reduces the Vargr bonus. So 5 Monks vs 1 Vargr is a fair (DM+0) fight, assuming my TL suppositions are correct. Regardless, you could now have a small handful of hopefully manageable mini-combats as opposed to dealing with 48 individual combatants. Plus your PCs?....
 
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