I know this has been touched on somewhere, but I couldn't find it after some significant searching.
Issue: So I get how both range band and vector combat would work if both ships say start 50,000km at zero velocity and head toward each other, or one chases the other. Easy. The problem I'm having is something like this: A ship will pop out of Jump into a system, or be out at a gas giant, and then spend say an hour or so at MAXIMUM forward Thrust (let's say Thrust 4 for this argument) toward the main planet, in preparation to then turn around and decelerate again at maximum thrust for the second half of the trip. Then while they are going forward after what would equate to 10 combat rounds at maximum Thrust in one direction, another ship pops up on sensors 50,000 km ahead of them, which has been moving at Thrust 6 for an hour or so to intercept.
That's "Very Long" range. If they both started at velocity 0, they would add Thrust together (because they are moving toward one another) and according to the happy range band chart they would get to the Long range band in 2.5 turns, medium another turn after that, etc. and when they'd get to reasonable ranges they would fight each other.
Except that both ships had a ton of velocity moving from wherever they started to that 50,000km distance and it doesn't just go away. Even if they turn around and start decelerating as soon as they see each other, what keeps them from flying by each other at super high speeds, and going way back out into the range bands for 30 minutes to an hour before they can start to close ranges again? And if they did turn around and both start decelerating, then technically according to the range band method they would immediately start separating and never get any closer to each other.
Standing by for your thoughts.
Issue: So I get how both range band and vector combat would work if both ships say start 50,000km at zero velocity and head toward each other, or one chases the other. Easy. The problem I'm having is something like this: A ship will pop out of Jump into a system, or be out at a gas giant, and then spend say an hour or so at MAXIMUM forward Thrust (let's say Thrust 4 for this argument) toward the main planet, in preparation to then turn around and decelerate again at maximum thrust for the second half of the trip. Then while they are going forward after what would equate to 10 combat rounds at maximum Thrust in one direction, another ship pops up on sensors 50,000 km ahead of them, which has been moving at Thrust 6 for an hour or so to intercept.
That's "Very Long" range. If they both started at velocity 0, they would add Thrust together (because they are moving toward one another) and according to the happy range band chart they would get to the Long range band in 2.5 turns, medium another turn after that, etc. and when they'd get to reasonable ranges they would fight each other.
Except that both ships had a ton of velocity moving from wherever they started to that 50,000km distance and it doesn't just go away. Even if they turn around and start decelerating as soon as they see each other, what keeps them from flying by each other at super high speeds, and going way back out into the range bands for 30 minutes to an hour before they can start to close ranges again? And if they did turn around and both start decelerating, then technically according to the range band method they would immediately start separating and never get any closer to each other.
Standing by for your thoughts.