Sutek said:No, Scott. It's impossible, at least by the original edition. Read it again.
Page 165 Conan:OE
Attack action, Full Attack Action and Sunder are three separate actions that can be taken during a combat round.
Page 182 Conan:OE
The Sunder attack is made as your melee attack (first paragraph, first sentance, and follows three steps: (1) Opponent AOO, (2) Opposed Rolls, (3) Consequences. No Attack Action or Full attack actio n is taken and no true Attack Roll is made.
Page 113 Conan:OE
"When you use the attack action or full attack action in melee, you can take a penalty [to hit] and add [to DV]."
The Sunder Action would have to be taken separately. Expertise is described as "fighting cautiously" and trying to Sunder someone's weapon or shield is anything but cautious. However, one doesn't need to rely on the semantics of the Expertise Feat description as the rules for the Feat state that it is used during an "attack action or full attack action in melee". Sunder attempts are listed as a separate Standard Action in the chart on page 165 to separate the possiblility of doubling-up and this fact thus prevents the conflict you are suggesting.
However, if you wish to, it's reasonable that someone trying to "fight carefully" in order to protect himself bodily also stands a greater change of putting his own weapon in jeopardy. Trodax's suggestion seems reasonable, but it's totally unnecessary by viture of the separation of Attack Action, Full Attack Action and Sunder as distinct Standard Actions.
If this has changed between OE and AE, I'd be very surprised.![]()
Sutek said:Bottom line, yes, your attack opposed roll is penalized if I attempt to Sunder your weapon, but you have a DV bonus that off-sets that penalty so it's harder for me to actually connect.
Mayhem said:In fact, somebody using expertise is doubly hampered vs Sunders and Disarms, since not only does he have a penalty to roll to avoid being sundered, he is also less likely to be able to hit during the Attack of Opportunity.
Mayhem said:Sutek said:Bottom line, yes, your attack opposed roll is penalized if I attempt to Sunder your weapon, but you have a DV bonus that off-sets that penalty so it's harder for me to actually connect.
Um, Sutek?
At what point in making a Sunder you roll vs your opponents DV?
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In fact, somebody using expertise is doubly hampered vs Sunders and Disarms, since not only does he have a penalty to roll to avoid being sundered, he is also less likely to be able to hit during the Attack of Opportunity.
Trodax said:Now that I've started thinking about it, isn't it odd that your AoOs are penalised when you use Combat Expertise but not when you fight defensively or go full defense? (Or should these penalties also stay in effect 'until your next action'?)
I've always regarded Combat Expertise basically as a better version of fight defensively/full defense, but they are actually a bit different.
Sutek said:To Sunder, step #2 explains that each party, initiator and opponent, make "opposed attack rolls with […] respective weapons".
If you're making an attack roll, you factor in DV (pg158, C:OE).
Sutek said:Page 168 C:OE, last sentance prohibits use of attacks of opportunity if you declare Total Defense.)
Sutek said:I don't think it necessarily sounds odd that AOOs woul dbe allowed if Fighting Defensively, because you're still fighting. The -4 penalty to "all attacks" obviously includes AOOs. (pg170, C:OE)
Sutek said:Nah...it's no big deal. I've just been looking at 3.X OGL stuff for a while now and me and my group have etermined that the really pertinenet caveat seems to always be in the very last freaking sentance of any given rule. (lol) It's crazy. I think they do it on purpose...![]()
Trodax said:Sutek said:To Sunder, step #2 explains that each party, initiator and opponent, make "opposed attack rolls with […] respective weapons".
If you're making an attack roll, you factor in DV (pg158, C:OE).
"Opposed attack rolls" I've always taken as meaning: both guys roll 1d20 and add their "to hit"-score, the one who rolls highest wins. Therefore, DV is not a part of this opposed roll.
Trodax said:In my opinion (as I've stated above) the penalty from Combat Expertise/fighting defensively should be applied to the AoO, but not to the opposed attack roll.
Trodax said:With full defense it gets a bit weird because you are not allowed an AoO but then get the opposed attack roll without penalty (I guess?).
Trodax said:In my opinion (as I've stated above) the penalty from Combat Expertise/fighting defensively should be applied to the AoO, but not to the opposed attack roll.
Sutek said:Trodax said:With full defense it gets a bit weird because you are not allowed an AoO but then get the opposed attack roll without penalty (I guess?).
Nope, you just dont' get one, but you do get the +4 bonus to DV which makes it that much harder to be sundered.
Trodax said:Actually the description of full defense doesn't say that you can't make attack rolls until your next action, it just says you don't get any AoO. Since full defense comsumes a standard action to activate, you won't be able to attack during your turn, but it doesn't say anything about the rest of the round (except AoO).
Sutek said:And how, exactly, would one attack in the 'rest of the round" if AOOs are prohibited and the Total Defense action itself eats up the Standard Action you'd use for attacking?
Sutek said:No the attack roll you get isn't even a bonus one - it's just one afforded you by virtue of your oponent doing something wacky and putting himself in jeopardy (also called an AoO -).