HrSnittemeister
Mongoose
First off i wanna say that its great that you support the costumers of your games at this site.. that's really great and im sure that a growing number of players playing your games will appreciate it a lot.
Second - the reason im writing to you is because I - (as so many others must have done) found the rules for Ant Assault very poorly written.
I suggest that you use un-initiated first time readers/players - to go through setting up and playing your game for the first time - using a draft copy of the rules before you print them - until you get explanations clear and without errors. - in other words a readtest, as well as a playtest - until people find the instructions satisfying.
Shops that sell these kind of games - often have a nerd of some sort sitting behind the counter who recommends games to buy, and an unclear/confusing ruleset is a fast way to get blacklisted as a bad buy.
I understand that deadlines, a limited budget and what not can limit you in this process, but a clearly written manual is a competitive key. People dont want to spend time troubleshooting. Im telling you this as a developer and gamer myself.
I hope that i have taken the time to write this message well enough ;P - and i look forward to playing your games in the future!
- Anders M.
Second - the reason im writing to you is because I - (as so many others must have done) found the rules for Ant Assault very poorly written.
I suggest that you use un-initiated first time readers/players - to go through setting up and playing your game for the first time - using a draft copy of the rules before you print them - until you get explanations clear and without errors. - in other words a readtest, as well as a playtest - until people find the instructions satisfying.
Shops that sell these kind of games - often have a nerd of some sort sitting behind the counter who recommends games to buy, and an unclear/confusing ruleset is a fast way to get blacklisted as a bad buy.
I understand that deadlines, a limited budget and what not can limit you in this process, but a clearly written manual is a competitive key. People dont want to spend time troubleshooting. Im telling you this as a developer and gamer myself.
I hope that i have taken the time to write this message well enough ;P - and i look forward to playing your games in the future!
- Anders M.