Sure it's expensive, but at the point characters are starting to count in MCr it's trivial considering the survival benefits and ability to stack with any other armor. That cost's not much of a brake.
(A reminder to GMs that RAW 'natural-looking' and 'invisitech' costs still apply; subdermal without them is obvious and imo would likely apply a -1 SOC for 'weirdo' factor in most cases. "Are you cosplaying a combat robot?")
I'm still inclined to add some reality-factors:
DEX is the impact on the character's DEX stat for the augment installation
Min Dmg: the armor is under your tissues; meaning anything it stops is automatically still causing some harm: For damage that penetrates other external armors and hits the subdermal, this is the amount of damage taken 'before' the subdermal is deployed; eg TL11 if the character takes 3 points of incoming damage, 1 will affect the character and the next 2 are blocked by the subdermal.
TL12: the character can decide on installation EITHER the armor impairs DEX by 1 (and has no min dmg), or doesn't affect DEX but the min dmg is 1.
(A reminder to GMs that RAW 'natural-looking' and 'invisitech' costs still apply; subdermal without them is obvious and imo would likely apply a -1 SOC for 'weirdo' factor in most cases. "Are you cosplaying a combat robot?")
I'm still inclined to add some reality-factors:
DEX is the impact on the character's DEX stat for the augment installation
Min Dmg: the armor is under your tissues; meaning anything it stops is automatically still causing some harm: For damage that penetrates other external armors and hits the subdermal, this is the amount of damage taken 'before' the subdermal is deployed; eg TL11 if the character takes 3 points of incoming damage, 1 will affect the character and the next 2 are blocked by the subdermal.
TL12: the character can decide on installation EITHER the armor impairs DEX by 1 (and has no min dmg), or doesn't affect DEX but the min dmg is 1.
| TL | DEX | Min Dmg Inbound |
| 10 | -2 | 2 |
| 11 | -1 | 1 |
| 12 | 0*(-1) | 0*(1) |
| 14 | 0 | 0 |

