Stupid Newbie Questions

Vivamort

Mongoose
Greetings all. First, I want to thank everyone who contributes to this forum. I'm a long time RQ2 and 3 player and I admit to being a little reluctant to try MRQ. Reading all of the posts, both positive and negative, finally convinced me to take the plunge.

I just received the following books: Core book, Companion, Legendary Heroes, and Magic of Glorantha. I like most of the MRQ rules and hope to convert my experienced group of RQ3 players over. I don't run a Glorantha-based campaign but I do use Gloranthan deities from Cults of Prax and Cults of Terror (as if the nickname didn't give that away :wink).

My players are essentially couple of Runelords (Storm Pantheon), and a sorceror. I'm considering what other books to get next. Currently I'm leaning toward Cults I for more divine magic and maybe Lankhmar since I'm intrigued by the black magic rules and love Fritz Lieber. Any thoughts/feedback from those who actually own the aforementioned books would be appreciated.
 
Cults 2 has Spirit Cults and Sorcery orders. It includes rules for Shamans and Spirit Magic (Similiar to Rune Magic but from spirits, not runes, similiar to RQ3), and Summoning. So it actually probably has more to offer than Cults 1 (in that it actually has additional magic rules). It has NO Divine Magic though.

I just got my Cults 2 and have barely scratched the surface, but I can say Cults 1 is very good, and does indeed contain new Divine spells.

There are also some new Rune spells available in one of the recent Signs & Portants Roleplayer (Mongooses free monthly PDF magazine, you can get it from their main site).
 
I'm an old-time player going back to RQ1 and in play I really like MRQ - it feels a lot like the early RQ, so don't worry about moving up from RQ3. The rules issues aired here can all be readily house-ruled (but that's a RQ concept anyway :D ) and are really just a minor "less than concrete" gripe (imho, anyway).

As fas as COG1 goes, it's lighter than Cults of Prax or Cults of Terror were on cult information, but holdssummary info on _loads_ of cults, sub-cults, relationship information and new Divine Spells (no Vivamort in CoG1, tho', but it does have Lankor Mhy plus sub-cults). It's probably worth it even if you're running a non-Gloranthan game.
 
Thanks to you both. I agree regarding the houserules, I've always thought that the concept of houseruling was invented by RQ GMs after all. :D I have to tip my hat to Mongoose, I'm really looking forward to new RQ products after all these years. I may not use every new rule but they certainly have some good ideas I'm eager to try out.

It sounds like I may need to pick up COG 1 and 2 after all. I'm not surprised that they are lighter on detail than the RQ2 cult books, so was RQ3 after all. Shame about poor old Vivamort getting dropped from the books, I was always a fan of him and Thanatar (although many of my players weren't.). Lankor Mhy would be nice to have though.
Looks like Mongoose is going to get more of my money after all. Hope I'm due a big tax refund......

Thanks again.
 
Thanatar is, however, in Cults 2, you will be happy to hear then.

:twisted: :x :shock: :( :cry: :evil:

(those are just some severed heads)
 
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