Strafing

Target

Mongoose
One of my friends and i were thinking about fighters and came up with this.
Instead of giving them weapons jsut give them a strafing score instead.
So they would have Hull score, Movement, Dodge, Dogfight for attacking fighters & Strafing score for attacking ships. Probably would require a stafing table of some sorts.
 
Target said:
One of my friends and i were thinking about fighters and came up with this.
Instead of giving them weapons jsut give them a strafing score instead.
So they would have Hull score, Movement, Dodge, Dogfight for attacking fighters & Strafing score for attacking ships. Probably would require a stafing table of some sorts.

Strafing?

You suggesting that they just do long attack runs?
 
Im suggesting Tbolt would have Strafing score like 4+ while a Kotha 6+ and Sky Serpent 3+. This the dice you need roll to do damage.
Thinking the strafing table would be 2d6. ( just of the top my head)
2-3 no damage
3-5 1 dam, no crew
6-8 1dam & 1 crew
9 2 dam , 1 crew
10 1 dam, 1 crew -1 speed ( culumative )
11 some weapon type crit & some damage
12 maybe roll normal crit table or something else

Strafing might ignore interceptors as well. Sort of showing the close in attack runs that fighters do pinpointing engines & weapons. The stuff exposed on the hull.
Just an idea.
 
Target said:
Im suggesting Tbolt would have Strafing score like 4+ while a Kotha 6+ and Sky Serpent 3+. This the dice you need roll to do damage.
Thinking the strafing table would be 2d6. ( just of the top my head)
2-3 no damage
3-5 1 dam, no crew
6-8 1dam & 1 crew
9 2 dam , 1 crew
10 1 dam, 1 crew -1 speed ( culumative )
11 some weapon type crit & some damage
12 maybe roll normal crit table or something else

Strafing might ignore interceptors as well. Sort of showing the close in attack runs that fighters do pinpointing engines & weapons. The stuff exposed on the hull.
Just an idea.


Why? I really don't understand the need for this change.

Dave
 
It shows
That fighters don't hurt ships in the same way eg don't get the massive crits
Cut down on the number of dice rolled, instead of rolling 2 normal dice & then 2 AP dice for T bolt , just roll 1 or more depending on how T bolts attacking.
 
Davesaint said:
Target said:
Im suggesting Tbolt would have Strafing score like 4+ while a Kotha 6+ and Sky Serpent 3+. This the dice you need roll to do damage.
Thinking the strafing table would be 2d6. ( just of the top my head)
2-3 no damage
3-5 1 dam, no crew
6-8 1dam & 1 crew
9 2 dam , 1 crew
10 1 dam, 1 crew -1 speed ( culumative )
11 some weapon type crit & some damage
12 maybe roll normal crit table or something else

Strafing might ignore interceptors as well. Sort of showing the close in attack runs that fighters do pinpointing engines & weapons. The stuff exposed on the hull.
Just an idea.


Why? I really don't understand the need for this change.

Dave

Agreed
 
I think it had merit.

Fighters are very much a case of too much or too little. This would have evened out the effect. Still can have an impact, especially over time, but not so much of the huge impact/no effect feel we often see.

Personally I think the problems with fighter come more from the sequencing of movement and fire but...

He did address the issue of flights being too strong in some circumstances (ie the all too common lucky crit that shuts down big ships) and sped up the game (something folks are often pressing for on these boards). I know I personally hate rolling each flight individually waiting for the last interceptor to go down on a ship that's near crippled, or against a ship with adaptive or a geg.

Ripple
 
Ripple said:
I know I personally hate rolling each flight individually waiting for the last interceptor to go down on a ship that's near crippled, or against a ship with adaptive or a geg.

Ripple

You're not the only one Ripple!
 
Fighters just became useful. Lets not make them totally useless again like they were before Armageddon... else the "make fighters useful!" squad will start up.
 
Rather than 'Certain' people whining, "Fighters are too hard...blah....blah...blah", and "Stop fighters scoring scrits...yadda yadda yadda". Why dont they actually try, and play the game properly. Fighters can be taken out, and fended off easily. Its all down to players, with inflexible tactics, and fleet selection.
 
Reaverman said:
Fighters can be taken out, and fended off easily. Its all down to players, with inflexible tactics, and fleet selection.

Sorry I disagree - while some fleets can "easily" take fend off fighters - others I think are extremely vulnerable to them regardless of player, tactics or fleet selection.

My personal preference is fighters should be far less prevalent in the game than they are now - I appreciate other people have different preferences - this is just mine.
 
Hash said:
Reaverman said:
Fighters can be taken out, and fended off easily. Its all down to players, with inflexible tactics, and fleet selection.

Sorry I disagree - while some fleets can "easily" take fend off fighters - others I think are extremely vulnerable to them regardless of player, tactics or fleet selection.

My personal preference is fighters should be far less prevalent in the game than they are now - I appreciate other people have different preferences - this is just mine.

Thats cos most of the time, you use the shadows :P

Fleets that can engage fighters;

EA
Centauri
Minbari
ISA
League
Narn

Thats a farily large spread, and there are probably more. But I have never seen someone win a game, on fighters alone. I think what pisses people off, is the fact that a flight of fighers could gank one of the caps. Tough, thats how the game works. A patrol level ship could rip open a Sharlin too, thats how the game works (and its happened a lot to me recently). IMHO, the fighter rules are going to go either one way or the other, and as Burger mentioned, we dont want another "Armageddon" supplent, yet again fixing a problem which most of the time is becuase someone got pissed that his Sharlin got hosed.
 
Hash said:
Sorry I disagree - while some fleets can "easily" take fend off fighters - others I think are extremely vulnerable to them regardless of player, tactics or fleet selection.

Yeap, ask the Shadow Players.

Arcadia.
 
Reaverman said:
I have never seen someone win a game, on fighters alone.
Adam beat me once basically because of fighters, in a 5pt Raid game. He didn't have that many... a few Sky Serpents, a few others. But they took down a Shantavi no problem.

I think the current fighter rules are fine, except one thing: ignoring stealth at 1"! That is a STUPID rule!
 
Burger said:
Reaverman said:
I have never seen someone win a game, on fighters alone.
Adam beat me once basically because of fighters, in a 5pt Raid game. He didn't have that many... a few Sky Serpents, a few others. But they took down a Shantavi no problem.

I think the current fighter rules are fine, except one thing: ignoring stealth at 1"! That is a STUPID rule!

Like I said, I HAVE NEVER SEEN...........and those were Sky Serpents, not your average fighter
 
Burger said:
Fighters just became useful. Lets not make them totally useless again like they were before Armageddon... else the "make fighters useful!" squad will start up.
Not seeing how this is going to make them useless and if it was then it wouldn't happen. I was trying to show that fighters can target things on the outside of the hull eg engines, weapons but lack the power to do serious internal hits, so in away kinda ignoring armour & other defensive systems that work vs ship to ship weapons. Thought it might make them more useful but i wouldn't be firing them first but in groups during firing phase.
EDIT : Just thought of the 12 on the strafing table, disable a random trait, can be repaired like normal crits. Just an idea
 
I decided to drop the angry post in favor of saying...

Look at the chart he posted, there is still a crit result (two actually though one is limited to weapon crits, one of the big complaints agaisnt fighters is the 'no fire' weapon crit). All he really did was add an actual bell curve to getting a crit, and reduce the number of dice thrown.

League is not necessarily league...its four separate races (maybe more now) that sometimes work together.

Do not assume you are so much better a player than folks who disagree with you. You just come across as an ass.

Ripple
 
Rather than 'Certain' people whining, "Fighters are too hard...blah....blah...blah", and "Stop fighters scoring scrits...yadda yadda yadda". Why dont they actually try, and play the game properly. Fighters can be taken out, and fended off easily. Its all down to players, with inflexible tactics, and fleet selection.

yup...been saying that for some time
 
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