I've been playing and DMing now for over 20 years and during that time my taste as to what makes a good game has changed. When I was younger I was the typical power-gamer. Interested in killing as many monsters as possible and accumulating as much experience and treasure as possible. In later years however I'm much more interested in the story and character development.
As a DM I have found myself, over the last several years, less inclined to specify the stats (and equipment etc.) of important NPCs. Although the NPCs must remain credible, I have found that without the limits imposed by heavy statting, the NPCs can be much more responsive and characterful, able to grow in a campaign as the PCs do. It does require players who are similarly concerned with story telling above other aspects.
What are your thoughts / opinions on this approach?
Cheers,
Eisho
As a DM I have found myself, over the last several years, less inclined to specify the stats (and equipment etc.) of important NPCs. Although the NPCs must remain credible, I have found that without the limits imposed by heavy statting, the NPCs can be much more responsive and characterful, able to grow in a campaign as the PCs do. It does require players who are similarly concerned with story telling above other aspects.
What are your thoughts / opinions on this approach?
Cheers,
Eisho