Stat loss

For things that drain you of stats like CON or POW, are these losses permanent ?

Im mostly thinking of monsters that can drain stat's, rather than poisons, which list a duration.
 
I can't see where it says anything about this, other than from the sorcery skill Tap(<characteristic>).

For most I'd probably allow a recovery at the rate of one point/day unless it specifically said otherwise in the rules for the loss of that characteristic.

Unless someone can spot what I can't see! :D
 
In previous editions it was permanent unless fixed using specific healing magic. The healing cults had spells to restore lost points of stats (Restore INT, Respore CON, etc), with a separate spell for each stat.
 
simonh said:
In previous editions it was permanent unless fixed using specific healing magic. The healing cults had spells to restore lost points of stats (Restore INT, Respore CON, etc), with a separate spell for each stat.
Sometimes it wasn't quite that clear-cut. Moreover, some of the previous effects have been switched into poison, too (Gorgon, Basilisk, for example), so poison effects are pretty important.

Poison typically inflicted CON damage (see RQ2 chapter VI) and recovery was at a rate of 1 point per week, as was the rest of healing in RQ2 (1hp/week - the MRQ's 1/day is possibly less 'realistic', perhaps, but more heroic).
Disease left permanent losses, but were _really_ unpopular as they were a fast way to de-skill or disable a character - part of the reason why Broo were _sooooo_ feared :( .

Other losses were variable - a Vampire's POW drain seems permanent, for example, but what about the STR loss? ::shrugs:: Now replaced with Blood Drain, I guess, which results in 1hp/day.

POW and SIZ drain may have a case now for permanency, but others I think should now be able to recover, depending on the situation of course. :twisted: But then, perhaps a GM wants to inflict that sort of disabling damage...
 
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