Great Cthulhu
Mongoose
I have always liked the RQ experience system. Some of my players are much less enthusiatic. The new edition has very similar mechanics but to me seems vague about how to start new advanced skills during the campaign - the player must find a suitable teacher and/or have appropriate resources available, but how long is it supposed to take? In earlier editions, I recall something like spend one week in training and make an 3xINT roll to start a skill off at 1D6% plus skill category bonus else try again. What is the mechanic in this edition?