I think, too, it depends on what type of game you want to run. The rules as they stand fit my campaign setting (homebrew), because it is low magic and gritty. Having characters start out with only a little (unless they are noble, etc) fits well with the grittiness aspect. I figure, as others have said, that the gradual acquisition of cooler items affords better gameplay and stories, not to mention it makes the players more appreciative of the goodies they get from time to time.