SHAZAM! Chapters 5-10.
CHAPTER 5: THE RED WASTE
Typical Son of Saram: Male Shemite (Zuagir) Nomad 2; Medium humanoid; HD 2d10+4; hp 16; Init +5; Spd 30 ft.; Base Defense 10; Dodge Defense 13 (+2 Dex, +1 class); Parry Defense 13 (+2 Str, +1 class); DR –; Base Atk +2; Grp +4; Atk/Full Atk +4 melee (1d8+2/18-20/AP 4, scimitar), or +5 ranged (1d10/x3/AP 4, shemite bow); SQ Shemite traits, favored terrain (desert) +1, born to the saddle; AL none; SV Fort +4, Ref +6, Will -1; FP –; Rep +2; Str 14, Dex 15, Con 14, Int 11, Wis 11, Cha 10
Skills: Climb +7, Handle Animal +4, Intimidate +1, Ride +7, Spot +5, Survival +5
Feats: Lightning Reflexes, Mounted Combat, Point Blank Shot, Track
Languages Spoken: Hyrkanian, Iranistani, Kothic, Shemitish, Stygian
Possessions: No armor, scimitar, shemite bow (+0)
Sub-Chieftans (12): Male Shemite (Zuagir) Nomad 5; Medium humanoid; HD 5d10+10; hp 37; Init +6; Spd 30 ft.; Base Defense 10; Dodge Defense 14 (+2 Dex, +2 class); Parry Defense 14 (+2 Str, +2 class); DR 4; Base Atk +5; Grp +8; Atk/Full Atk +9 melee (1d8+2/18-20/AP 5, scimitar), or +8 ranged (1d10+2/x3/AP 6, shemite bow); SQ Shemite traits, favored terrain (desert) +2, born to the saddle, nomad charge, mobility; AL none; SV Fort +5, Ref +5, Will +3; FP –; Rep +6; Str 16, Dex 15, Con 15, Int 12, Wis 13, Cha 13
Skills: Climb +8, Craft (herbalism) +5, Handle Animal +8, Intimidate +4, Listen +6, Move Silently +4, Ride +8, Spot +7, Survival +8
Feats: Endurance, Iron Will, Mounted Combat, Point Blank Shot, Power Attack, Track, Weapon Focus (scimitar)
Languages Spoken: Hyrkanian, Iranistani, Keshani, Kothic, Ophirean, Puntian, Shemitish, Stygian, Zamorian
Possessions: Leather jerkin, scimitar, shemite bow (+2)
Shaykh Yadhu-Lim: Male Shemite (Zuagir) Nomad 1/Barbarian 8; Medium humanoid; HD 9d10+27; hp 76; Init +13; Spd 30 ft.; Base Defense 16; Dodge Defense 18 (+2 Dex, +6 class); Parry Defense 18 (+5 Str, +3 class); DR 5; Base Atk +9; Grp +14; Atk +15 melee (2d8+7 plus poison/18-20/AP 12, tulwar), or +12 ranged (1d10+5/x3/AP 9, shemite bow); Full Atk +15/+10 melee (2d8+7 plus poison/18-20/AP 12, tulwar), or +12/+6 ranged (1d10+5/x3/AP 9, shemite bow); SQ Shemite traits, fearless, favored terrain (desert) +1, born to the saddle, versatility, bite sword, crimson mist, trap sense +2, endurance, improved uncanny dodge, mobility; AL Barbarian code; SV Fort +10, Ref +9, Will +5; FP –; Rep +13; Str 20, Dex 14, Con 16, Int 14, Wis 14, Cha 14
Skills: Bluff +10, Climb +17, Craft (weaponsmith) +6, Handle Animal +8, Intimidate +14, Jump +10, Listen +14, Move Silently +10, Ride +14, Search +4, Spot +8, Survival +14, Swim +8
Feats: Diehard, Endurance, Exotic Weapon Proficiency (tulwar), Improved Initiative, Iron Will, Mounted Combat, Power Attack, Track
Languages Spoken: Afghuli, Argossean, Hyrkanian, Iranistani, Keshani, Kothic, Kosalan, Ophirean, Puntian, Shemitish, Stygian, Zamorian
Possessions: Mail shirt, Akbitanan steel tulwar, shemite bow (+5), 3 doses black Stygian scorpion venom
Urim the Vulture-Masked Shaman: Male Shemite (Pelishtim) Scholar 7; Medium humanoid; HD 7d6+14; hp 38; Init +4; Spd 30 ft; Base Defense 10; Dodge Defense 15 (+2 Dex, +2 class, +1 dodge); Parry Defense 13 (+1 Str, +2 class); DR –; Base Atk +5; Magic Atk +6; Grp +6; Atk/Full Atk +7 melee finesse (1d4+1/19-20/AP 1, dagger); SQ Scholar, background (lay priest), knowledge is power; AL none; SV Fort +5, Ref +5, Will +10; FP –; BPP 10; Rep +10; Str 12, Dex 14, Con 14, Int 16, Wis 18, Cha 16
Skills: Bluff +13, Craft (alchemy) +13, Craft (herbalism) +16, Gather Information +12, Handle Animal +5, Heal +12, Intimidate +13, Knowledge (arcana) +15, Knowledge (history) +13, Knowledge (religion) +18, Perform (ritual) +16, Search +11, Sense Motive +13
Feats: Dodge, Great Fortitude, Iron Will, Lightning Reflexes, Priest, Ritual Sacrifice, Skill Focus (Craft [herbalism]), Skill Focus (Knowledge [religion]), Skill Focus (Perform [ritual])
Languages Spoken: Argossean, Kothic, Ophirean, Hyrkanian, Iranistani, Keshani, Puntian, Shemitish, Stygian, Zamorian
Possessions: Dagger, tattered black robes, vulture mask, flame powder
The Brotherhood of Kalab
Khasim: Male Stygian Scholar 11; Medium humanoid; HD 10d6+21; hp 56; Init +9; Spd 30 ft; Base Defense 10; Dodge Defense 17 (+2 Dex, +4 class, +1 dodge); Parry Defense 16 (+2 Str, +4 class); DR –; Base Atk +8; Magic Atk +8; Grp +10; Atk +10 melee finesse (2d4+3/AP 1, staff); Full Atk +10/+5 melee finesse (2d4+3/AP 1, staff); SA Spells; SQ Scholar, background (acolyte), knowledge is power; AL none; SV Fort +5, Ref +5, Will +13; FP –; BPP 11; Rep +14; Str 14, Dex 15, Con 14, Int 13, Wis 19, Cha 16
Skills: Concentration +16, Craft (alchemy) +12, Craft (herbalism) +10, Decipher Script +4, Handle Animal +7, Intimidate +10, Heal +6, Knowledge (arcana) +18, Knowledge (history) +11, Knowledge (geography) +3, Knowledge (religion) +13, Listen +14, Move Silently +7, Perform (ritual) +20, Sense Motive +16, Survival +10
Feats: Alertness, Dodge, Exotic Weapon Proficiency (Stygian bow), Hexer, Improved Initiative, Iron Will, Ritual Sacrifice, Skill Focus (Knowledge [arcana]), Skill Focus (Perform [ritual])B, Tortured Sacrifice
Sorcery Styles/Spells: Counterspells (warding, greater warding), Curses (lesser ill-fortune, ill fortune, curse of Yizil), Necromancy (raise corpse, death touch)
Languages Spoken: Darfari, Demonic, Hyrkanian, Keshani, Kushite, Old Stygian, Puntan, Shemitish, Stygian
Possessions: White robes, staff, Stygian tomb-dust, owl “familiar”
Yarima the Red Witch: Female Stygian Scholar 10; Medium humanoid; HD 10d6+10; hp 45; Init +10; Spd 30 ft; Base Defense 10; Dodge Defense 16 (+3 Dex, +3 class); Parry Defense 17 (+4 Str, +3 class); DR –; Base Atk +7; Magic Atk +9; Grp +11; Atk +11 melee finesse (1d4+4/19-20/AP 1, dagger); Full Atk +11/+6 melee finesse (1d4+4/19-20/AP 1, dagger); SA Spells; SQ Scholar, background (acolyte), knowledge is power; AL none; SV Fort +4, Ref +8, Will +12; FP –; BPP 10; Rep +14; Str 18, Dex 17, Con 13, Int 14, Wis 17, Cha 18
Skills: Concentration +12, Craft (alchemy) +11, Craft (herbalism) +18, Handle Animal +8, Intimidate +11, Knowledge (arcana) +18, Knowledge (nobility) +6, Knowledge (history) +8, Knowledge (religion) +12, Listen +9, Perform (ritual) +17, Profession (herbalist) +16, Sense Motive +8, Survival +7
Feats: Exotic Weapon Proficiency (Stygian bow), Improved Initiative, Iron Will, Lightning Reflexes, Opportunistic Sacrifice, Ritual Sacrifice, Skill Focus (Craft [herbalism]), Skill Focus (Knowledge [arcana]), Tortured Sacrifice
Sorcery Styles/Spells: Counterspells (warding, greater warding), Curses (lesser ill-fortune), Divination (astrological prediction, psychometry), Hypnotism (entrance, hypnotic suggestion, domination)
Languages Spoken: Darfari, Keshani, Kothic, Kushite, Hyrkanian, Iranistani, Old Stygian, Puntan, Shemitish, Stygian
Possessions: Red robes, veil, dagger, golden coiled serpent anklets (200 sp each).
Khoraj: Male Stygian Scholar 9; Medium humanoid; HD 9d6+36; hp 67; Init +9; Spd 30 ft; Base Defense 10; Dodge Defense 15 (+2 Dex, +3 class); Parry Defense 13 (+0 Str, +3 class); DR –; Base Atk +6; Magic Atk +7; Grp +6; Atk +6 melee (1d8/AP 1, club); Full Atk +6/+1 melee (1d8/AP 1, club); SA Spells; SQ Scholar, background (acolyte), knowledge is power; AL none; SV Fort +8, Ref +5, Will +8; FP –; BPP 10; Rep +12; Str 10, Dex 14, Con 16, Int 9, Wis 18, Cha 16
Skills: Concentration +15, Craft (alchemy) +7, Craft (herbalism) +5, Gather Information +9, Handle Animal +5, Intimidate +10, Knowledge (arcana) +14, Knowledge (geography) +6, Knowledge (history) +9, Knowledge (religion) +11, Listen +8, Perform (ritual) +6, Survival +5
Feats: Exotic Weapon Proficiency (Stygian bow), Great Fortitude, Improved Initiative, Iron Will, Ritual Sacrifice, Skill Focus (Knowledge [arcana]), Summoner, Toughness
Sorcery Styles/Spells: Counterspells (warding, greater warding), Curses (lesser ill-fortune, ill-fortune, greater ill fortune), Hypnotism (entrance, hypnotic suggestion, domination, dread serpent), Summonings (demonic pact, summon demon)
Languages Spoken: Demonic, Darfari, Keshani, Kushite, Hyrkanian, Shemitish, Stygian, Zamorian
Possessions: White robes, sandals, club, large sapphire (5,000 sp)
Lesser Wizards of Kalab: Male or Female Stygian Scholar 1; Medium humanoid; HD 1d6+3; hp 9; Init +6; Spd 30 ft; Base Defense 10; Dodge Defense 12 (+2 Dex, +0 class); Parry Defense 11 (+1 Str, +0 class); DR –; Base Atk +0; Magic Atk +2; Grp +1; Atk /Full Atk +2 melee finesse (1d4+1/19-20/AP 1, dagger); SA Spells; SQ Scholar, background (acolyte), knowledge is power; AL none; SV Fort +3, Ref +2, Will +5; FP –; BPP 7; Rep +3; Str 12, Dex 14, Con 16, Int 12, Wis 16, Cha 14
Skills: Concentration +7, Craft (alchemy) +5, Craft (herbalism) +5, Gather Information +4, Handle Animal +4, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (religion) +5, Listen +7, Move Silently +4, Perform (ritual) +6, Survival +5
Feats: Exotic Weapon Proficiency (Stygian bow), Improved Initiative, Skill Focus (Knowledge [arcana])
Sorcery Styles/Spells: Hypnotism (entrance)
Languages Spoken: Darfari, Iranistani, Keshani, Kushite, Puntan, Shemitish, Stygian
Possessions: White robes, sandals, dagger
Lesser Wizards of Kalab: Male or Female Stygian Scholar 2; Medium humanoid; HD 2d6+6; hp 15; Init +6; Spd 30 ft; Base Defense 10; Dodge Defense 12 (+2 Dex, +0 class); Parry Defense 11 (+1 Str, +0 class); DR –; Base Atk +1; Magic Atk +3; Grp +2; Atk /Full Atk +3 melee finesse (1d4+1/19-20/AP 1, dagger); SA Spells; SQ Scholar, background (acolyte), knowledge is power; AL none; SV Fort +3, Ref +2, Will +6; FP –; BPP 8; Rep +4; Str 12, Dex 14, Con 16, Int 12, Wis 16, Cha 14
Skills: Concentration +7, Craft (alchemy) +6, Craft (herbalism) +6, Gather Information +4, Handle Animal +4, Intimidate +7, Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (religion) +6, Listen +7, Move Silently +4, Perform (ritual) +7, Sense Motive +5, Survival +5
Feats: Exotic Weapon Proficiency (Stygian bow), Improved Initiative, Skill Focus (Knowledge [arcana])
Sorcery Styles/Spells: Curses (lesser ill-fortune), Hypnotism (entrance)
Languages Spoken: Darfari, Iranistani, Keshani, Kushite, Puntan, Shemitish, Stygian
Possessions: White robes, sandals, dagger
Warrior-Mercenary of Kalab: Male Shemite Nomad 1/Soldier 3; Medium humanoid; HD 4d10+12; hp 34; Init +5; Spd 25 ft. (armor); Base Defense 10; Dodge Defense 14 (+2 Dex, +1 class, +1 dodge); Parry Defense 15 (+3 Str, +2 class); DR 5; Base Atk +4; Grp +7; Atk /Full Atk +8 melee (1d10+3/x3/AP 7, battleaxe), +7 ranged (1d10/x3/AP 4, shemite bow); SQ Track, favoured terrain (desert) +1, born to the saddle, formation combat (skirmisher); AL none; SV Fort +7, Ref +4, Will +1; FP –; Rep +5; Str 17, Dex 14, Con 17, Int 13, Wis 12, Cha 13
Skills: Climb +6, Handle Animal +3, Hide +2, Intimidate +4, Jump +4, Knowledge (Kharamun local) +3, Listen +5, Move Silently +2, Ride +7, Spot +7, Survival +5
Feats: Combat Reflexes, Dodge, Mobility, Power Attack, Track, Weapon Focus (battleaxe)
Languages Spoken: Hyrkanian, Iranistani, Kothic, Ophirean, Puntan, Shemitish, Stygian
Possessions: Scale corselet, battleaxe, Shemite bow (+0)
YHAKKOR
Medium Monstrous Humanoid
Hit Dice: 3d8+12 (25 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
DV: 14 (+1 Dex, +3 natural)
DR: 2
Base Attack/Grapple: +3/+7
Attack: Claw +8 melee (1d6+4)
Full Attack: 2 claws +8 melee (1d6+4)
Space/Reach: 5 ft. (1)/5 ft. (1)
Special Attacks: Disease, stench
Special Qualities: Darkvision 60 ft., scent, terror of the unknown (DC 11)
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 19, Dex 13, Con 18, Int 6, Wis 10, Cha 9
Skills: Hide +5, Listen +6*, Move Silently +5, Spot +2
Feats: Stealthy, Weapon Focus (claw)
Climate/Terrain: Any land or underground
Organization: Gang (2-5) or pack (5-20)
Advancement: 4 HD (Large); 5-9 HD (Huge)
CHAPTER 6: THE SEA OF BONES
Ishtim: Male Shemite (Zuagir) Nomad 1/Barbarian 3/Thief 3; Medium humanoid; HD 4d10+12 plus 3d8+9; hp 56; Init +11; Spd 30 ft.; Base Defense 10; Dodge Defense 16 (+3 Dex, +3 class); Parry Defense 15 (+3 Str, +2 class); DR –; Base Atk +6; Grp +9; Atk +9 melee (1d10+3/x3/AP 7, battleaxe); Full Atk +9 melee (1d10+3/x3/AP 7, battleaxe) and +9 melee (1d8+1 plus poison/19-20/AP 2, short sword); SA Sneak attack +2d6/+2d8; SQ Shemite traits, favored terrain (desert) +1, born to the saddle, fearless, versatility (-2), bite sword, crimson mist, trap sense (+2), sneak attack style (short sword), sneak attack +2d6/+2d8, trapfinding, two-weapon combat; AL none; SV Fort +8, Ref +10, Will +1; FP –; Rep +8; Str 16, Dex 17, Con 16, Int 13, Wis 11, Cha 12
Skills: Appraise +10, Climb + 10, Escape Artist +12, Handle Animal +5, Hide +10, Knowledge (local) +4, Intimidate +5, Listen +3, Move Silently +13, Ride +6, Search +7, Spot +7, Survival +4, Tumble +7
Feats: Alertness, Blind-Fight, Combat Reflexes, Diehard, Endurance, Eyes of the Cat, Track
Languages Spoken: Hyrkanian, Iranistani, Kothic, Ophirean, Puntan, Shemitish, Stygian, Zamorian
Possessions: No armor, short sword, battleaxe, 2 doses of great serpent venom
CHAPTER 7: DRAGONCLAW ROCK
GIANT HAWK (ADVANCED)
Large Animal
Hit Dice: 9d8+36 (76 hp)
Initiative: +12
Speed: 10 ft. (2 squares), fly 80 ft. (average)
DV: 19 (-1 size, +5 Dex, +5 natural)
DR: 2
Base Attack/Grapple: +6/+15
Attack: Claw +10 melee (1d8+5)
Full Attack: 2 claws +10 melee (1d8+5), bite +5 melee (1d10+2)
Space/Reach: 10 ft. (2)/5 ft. (1)
Special Attacks: –
Special Qualities: Low-light vision
Saves: Fort +11, Ref +12, Will +9
Abilities: Str 20, Dex 20, Con 19, Int 2, Wis 15, Cha 11
Skills: Listen +9, Move Silently +10, Spot +10*
Feats: Alertness
Climate/Terrain: Any forest, hill, plains, and mountain
Organization: Solitary or pair
Advancement: 10-12 HD (Large)
Skills: *A giant hawk receives a +8 racial bonus on Spot checks in daylight.
Zadhi the Druidess: Female Shemite (Zuagir) Nomad 4/Scholar 6; Medium humanoid; HD 4d10+8 plus 6d6+12; hp 63; Init +13; Spd 30 ft.; Base Defense 10; Dodge Defense 18 (+3 Dex, +5 class); Parry Defense 18 (+3 Str, +5 class); DR –; Base Atk +7; Magic Atk +3; Grp +10; Atk +11 melee (1d8+3 plus poison/18-20/AP 5, scimitar); Full Atk +11/+6 melee (1d8+3 plus poison/18-20/AP 5, scimitar) or +11 (1d8+3/18-20/AP 5, scimitar) and +10 melee (1d4+1/19-20/AP 2, dagger); SQ Shemite traits, favored terrain (desert) +2, born to the saddle, nomad charge, scholar background (independent), knowledge is power; AL none; SV Fort +7, Ref +10, Will +9; FP –; BPP 8; Rep +10; Str 16, Dex 16, Con 14, Int 14, Wis 15, Cha 11
Skills: Climb +10, Concentration +10, Craft (herbalism) +12, Heal +12, Hide +10, Intimidate +8, Jump +8, Knowledge (arcana) +12, Knowledge (local) +7, Knowledge (nature) +12, Listen +12, Move Silently +13, Ride +5, Search +5, Sense Motive +8, Spot +8, Survival +8, Swim +7
Feats: Combat Reflexes, EnduranceB, Eyes of the Cat, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (scimitar), Track
Sorcery Styles/Spells: Counterspells (warding, incantation of Amalric’s witchman), Hypnotism (entrance, hypnotic suggestion), Nature Magic (summon beast, animal ally, greater summon beast, children of the night)
Languages Spoken: Afghuli, Argossean, Hyrkanian, Kothic, Kosalan, Iranistani, Ophirean, Puntian, Shemitish, Stygian
Possessions: Light clothing, scimitar, dagger, gold jewelry (70 sp total), 2 doses black Stygian scorpion venom
GIANT ANT
Giant Ant, Worker, Medium Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 50 ft. (10 squares), climb 20 ft.
DV: 17 (+7 natural)
DR: 3
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d8)
Full Attack: Bite +1 melee (1d8)
Space/Reach: 5 ft. (1)/5 ft. (1)
Special Attacks: Improved grab
Special Qualities: Scent, vermin traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int –, Wis 11, Cha 9
Skills: Climb +8
Feats: Track
Climate/Terrain: Temperate plains
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Giant Ant, Soldier, Medium Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 50 ft. (10 squares), climb 20 ft.
DV: 17 (+7 natural)
DR: 4
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (2d6+3)
Full Attack: Bite +3 melee (2d6+3)
Space/Reach: 5 ft. (1)/5 ft. (1)
Special Attacks: Improved grab, acid sting
Special Qualities: Scent, vermin traits
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 14, Dex 10, Con 13, Int –, Wis 13, Cha 11
Skills: Climb +8
Feats: Track
Climate/Terrain: Temperate plains
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d6+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Giant Ant, Queen, Large Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
DV: 17 (-1 size, -1 Dex, +9 natural)
DR: 4
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (2d8+4)
Full Attack: Bite +5 melee (2d8+4)
Space/Reach: 10 ft. (2)/5 ft. (1)
Special Attacks: Improved grab
Special Qualities: Scent, vermin traits
Saves: Fort +5, Ref +0, Will +2
Abilities: Str 16, Dex 9, Con 13, Int –, Wis 13, Cha 11
Skills: -
Feats: Track
Climate/Terrain: Temperate plains
Organization: Hive (1 plus 10-100 workers and 5-20 soldiers)
Advancement: 5-6 HD (Large); 7-8 HD (Huge)
CHAPTER 8: THE OASIS OF PURPLE DREAMS
YOTHGA: From Scrolls of Skelos
CHAPTER 9: THE PIT OF YHATH
Rogue-Cultist of the Pit Worm (3): Male or female Stygian Thief 2; Medium humanoid; HD 2d8+2; hp 14; Init +9; Spd 30 ft.; Base Defense 10; Dodge Defense 13 (+2 Dex, +1 class); Parry Defense 11 (+0 Str, +1 class); DR –; Base Atk +1; Grp +1; Atk/Full Atk +3 melee finesse (1d8/18-20/AP 1, ghanata knife); SA Sneak attack +1d6/+1d8; SQ Stygian traits, sneak attack style (ghanata knife), trapfinding; AL none; SV Fort +1, Ref +5, Will +0; FP –; Rep +1; Str 11, Dex 14, Con 13, Int 10, Wis 10, Cha 8
Skills: Bluff +2, Hide +7, Intimidate +4, Handle Animal +1, Knowledge (arcana) +4, Knowledge (local) +2, Listen +5, Move Silently +7, Perform (ritual) +3, Sense Motive +5, Spot +5, Tumble +7
Feats: Exotic Weapon Proficiency (Stygian bow), Eyes of the Cat, Improved Initiative
Languages Spoken: Afghuli, Hyrkanian, Puntian, Shemitish, Stygian
Possessions: No armor, ghanata knife
Warrior-Cultist of the Pit Worm (2): Male or female Shemite Barbarian 2; Medium humanoid; HD 2d10+4; hp 17; Init +4; Spd 30 ft.; Base Defense 10; Dodge Defense 12 (+1 Dex, +1 class); Parry Defense 12 (+2 Str, +0 class); DR –; Base Atk +2; Grp +4; Atk/Full Atk +5 melee (1d12+3/19-20/AP 6, warsword); SQ Shemite traits, fearless, versatility (-2), bite sword, crimson mist; AL none; SV Fort +3, Ref +3, Will -1; FP –; Rep +1; Str 14, Dex 12, Con 13, Int 9, Wis 11, Cha 8
Skills: Climb +7, Listen +5, Ride +3, Spot +6, Survival +5
Feats: Track, Weapon Focus (warsword)
Languages Spoken: Afghuli, Hyrkanian, Shemitish, Stygian
Possessions: No armor, warsword
Numdiat: Male Himelian Tribesman Barbarian 6; Medium humanoid; HD 6d10+18; hp 53; Init +6; Spd 30 ft.; Base Defense 14; Dodge Defense 15 (+1 Dex, +4 class); Parry Defense 16 (+4 Str, +2 class); DR 7; Base Atk +6; Grp +10; Atk +11 melee (2d8+6/18-20/AP 9, tulwar); Full Atk +11/+6 melee (2d8+6/18-20/AP 9, tulwar) or +7 ranged (1d8+4/AP 5, hunting bow); SQ Himelian traits, fearless, versatility (-2), bite sword, crimson mist, trap sense +2, uncanny dodge, mobility; AL none; SV Fort +10, Ref +6, Will +4; FP –; Rep +5; Str 18, Dex 13, Con 16, Int 11, Wis 12, Cha 9
Skills: Climb +8, Hide +6, Intimidate +1, Jump +8, Listen +5, Move Silently +6
Feats: Blind Fight, Diehard, Endurance, Exotic Weapon Proficiency (tulwar), Great Fortitude, Iron Will, Weapon Focus (tulwar)
Languages Spoken: Afghuli, Hyrkanian, Iranistani, Shemitish, Stygian, Vendhyan, Yeutshi
Possessions: Brigandine coat, steel cap, tulwar, hunting bow (+4), 20 arrows
Nim-Artatu: Male Shemite (Pelishtim) Scholar 8; Medium humanoid; HD 8d6+24; hp 52; Init +8; Spd 30 ft; Base Defense 10; Dodge Defense 15 (+2 Dex, +3 class); Parry Defense 13 (+0 Str, +3 class); DR –; Base Atk +6; Magic Atk +9; Grp +6; Atk +8 melee finesse (1d4/19-20/AP 1, dagger); Full Atk +8/+3 melee finesse (1d4/19-20/AP 1, dagger); SA Spells; SQ Scholar, background (independent), knowledge is power; AL none; SV Fort +6, Ref +3, Will +10; FP –; BPP 9; Rep +13; Str 11, Dex 14, Con 16, Int 11, Wis 16, Cha 20
Skills: Bluff +12, Concentration +14, Craft (alchemy) +7, Handle Animal +7, Knowledge (arcana) +14, Knowledge (local) +4, Knowledge (history) +11, Knowledge (religion) +10, Listen +9, Move Silently +9, Perform (ritual) +12, Search +4, Sense Motive +10
Feats: Great Fortitude, Hexer, Improved Initiative, Iron Will, Opportunistic Sacrifice, Ritual Sacrifice, Skill Focus (Knowledge [arcana])
Sorcery Styles/Spells: Counterspells (warding, greater warding), Curses (lesser ill-fortune, ill-fortune, greater ill-fortune), Hypnotism (entrance, hypnotic suggestion, domination, torment*)
*Spell from The Scrolls of Skelos
Languages Spoken: Afghuli, Hyrkanian, Keshani, Kothic, Puntian, Shemitish, Stygian
Possessions: Robes, sandals, dagger
Sidmu: Female Shemite (Pelishtim) Scholar 4; Medium humanoid; HD 4d6+8; hp 22; Init +6; Spd 30 ft; Base Defense 10; Dodge Defense 12 (+1 Dex, +1 class); Parry Defense 11 (+0 Str, +1 class); DR –; Base Atk +3; Magic Atk +5; Grp +3; Atk/Full Atk +3 melee (1d8/AP 1, hunting spear); SA Spells; SQ Scholar, background (independent), knowledge is power; AL none; SV Fort +3, Ref +2, Will +6; FP –; BPP 7; Rep +7; Str 10, Dex 13, Con 14, Int 11, Wis 11, Cha 16
Skills: Concentration +9, Craft (alchemy) +7, Craft (herbalism) +3, Handle Animal +6, Knowledge (arcana) +9, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (religion) +4, Move Silently +4, Perform (ritual) +10, Sense Motive +7
Feats: Improved Initiative, Iron Will, Ritual Sacrifice
Sorcery Styles/Spells: Counterspells (warding), Hypnotism (entrance, hypnotic suggestion, torment) Necromancy (raise corpse)
Languages Spoken: Argossean, Ophirean, Hyrkanian, Kothic, Shemitish, Stygian
Possessions: Robe, hunting spear
Captives in the Pit: Male and female Commoner 2; Medium humanoid; HD 2d4+2; hp 7; Init +0; Spd 30 ft; Base Defense 10; Dodge Defense 11 (+0 Dex, +1 class); Parry Defense 12 (+1 Str, +1 class); DR –; Base Atk +1; Grp +2; Atk/Full Atk +2 melee (1d3+1 non-lethal/AP 1, unarmed strike); SQ Illiteracy; AL none; SV Fort +1, Ref +0, Will -1; FP –; Rep +1; Str 13, Dex 10, Con 12, Int 11, Wis 9, Cha 8
Skills: Craft (any mundane) +3, Handle Animal +2, Listen +1, Profession (any) +7, Spot +1
Feats: Skill Focus (Profession)
Languages Spoken: Hyrkanian, Shemitish, Stygian, Zamorian
Possessions: None
THE PIT-WORM OF YHATH (SON OF SET): From the core rules.
CHAPTER 10: THE ZIGGURAT OF THE GHOUL-QUEEN
GHOUL: From the core rules.
WRAITH: Removed from the adventure.
HARPIES: Substitute with giant hawks (q.v.) or giant eagles.
Nikhartha: Female Shemite (Pelishtim) vampire Scholar 8; Medium undead (augmented humanoid); HD 8d12+8; hp 60; Init +9; Spd 30 ft; Base Defense 10; Dodge Defense 17 (+3 Dex, +3 class, +1 dodge); Parry Defense 18 (+5 Str, +3 class); DR 6; Base Atk +6; Magic Atk +9; Grp +11; Atk +11 melee (1d8+5, slam); Full Atk +11 melee (1d8+5, 2 slams); SA Spells, blood drain, children of the night, domination; SQ Scholar, background (lay priest), knowledge is power, fast healing 5, cold immunity; AL none; SV Fort +1, Ref +6, Will +12; FP –; BPP 11; Rep +13; Str 20, Dex 16, Con –, Int 15, Wis 20, Cha 21
Skills: Appraise +9, Bluff +12, Concentration +11, Craft (alchemy) +12, Craft (herbalism) +8, Decipher Script +7, Handle Animal +7, Hide +9, Intimidate +10, Knowledge (arcana) +10, Knowledge (history) +12, Knowledge (nobility) +13, Knowledge (religion) +16, Listen +13, Move Silently +10, Perform (ritual) +17, Search +7, Sense Motive +13, Spot +13
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Knowledge [religion]), Skill Focus (Perform [ritual]), Steely Gaze, Toughness
Sorcery Styles/Spells: Counterspells (warding)
Languages Spoken: Argossean, Hyrkanian, Iranistani, Keshani, Kothic, Ophirean, Shemitish, Stygian, Zamorian
Possessions: Stygian tomb-dust, black lotus powder, grey lotus blossom