So with a new gadget on my program I can actually determine the exact size of a starship as I am drawing it up. To my surprise I discovered that a ship that looks aesthetically pleasing is oddly close to dimensions needed by adjusting it's scale such as one meter per unit of length etc.
it also lets e have an idea of how the various components would actually hold up...since I can use the scaling system to figure out what it's dimensions would be, which gives me an idea of whether or not they would hold together if used as I imagine them....
so now it seems I have the means to balance cool looking versus structurally sound without guess work
. and You guys get to have ships that actually have the proper dimensions and volume for the specs they are given
...oh heck...means I gotta go do my other designs and see how many of them have paper thin wings, and bits that would fold the second they get a stress load on them.
I wonder how other ships stack up...guess I need to go find models for them and see
Trivia..probably already known...
using a model of an x-wing, and adjusting the scale to reach the proper dimensions listed the fighter comes out as a 30 ton ..well 26-27 ton fighter...which allows you to actually reverse engineer the design pretty well.
it also lets e have an idea of how the various components would actually hold up...since I can use the scaling system to figure out what it's dimensions would be, which gives me an idea of whether or not they would hold together if used as I imagine them....
so now it seems I have the means to balance cool looking versus structurally sound without guess work


I wonder how other ships stack up...guess I need to go find models for them and see

Trivia..probably already known...
using a model of an x-wing, and adjusting the scale to reach the proper dimensions listed the fighter comes out as a 30 ton ..well 26-27 ton fighter...which allows you to actually reverse engineer the design pretty well.