Any fans of stargate out there...?
I thought i would work on the basics of STARGATE EVO-S in the next few days, it would be easy to do first then XCOM.
I was going to use the EVO-S system of mine, and add a factor into based based on you actors role in the show.
Its like a armour save, but one based on your standing in the credits, so extras, or cannon fodder would be a 6+ personnal save, so you use a better armour one if your wearing it of course, but has we move onto the main roles in the show and their standing, they would get a 3+ save, meaning, it does not matter whata rmout they wear, they get a 3+.
As you see the main cast always getting shot and back again next week.
So you build a little team of sg staff, and slowly if your lucky, go up the cast list getting a better save etc.
For real bloody battles in the stargate world, just remove the special save factor....
Thoughts...
I just wanted to make a nice little stargate game, unlike a lot i have seen...
Cheers
Alan
I thought i would work on the basics of STARGATE EVO-S in the next few days, it would be easy to do first then XCOM.
I was going to use the EVO-S system of mine, and add a factor into based based on you actors role in the show.
Its like a armour save, but one based on your standing in the credits, so extras, or cannon fodder would be a 6+ personnal save, so you use a better armour one if your wearing it of course, but has we move onto the main roles in the show and their standing, they would get a 3+ save, meaning, it does not matter whata rmout they wear, they get a 3+.
As you see the main cast always getting shot and back again next week.
So you build a little team of sg staff, and slowly if your lucky, go up the cast list getting a better save etc.
For real bloody battles in the stargate world, just remove the special save factor....
Thoughts...
I just wanted to make a nice little stargate game, unlike a lot i have seen...
Cheers
Alan