Actually that should be the case with all ships, but only ships listed as having pivotal thrusters can do that in the game.
Even if that were the case, the engines are massive (visible on screen) while the thrusters are tiny (not visible). I think the RPG's ships' acceleration should be massively larger than their deceleration.
A real life example is the Apollo command & service module, 4 clusters of four thrusters and one large main engine. The engine fires to accelerate the ship. It then moves at constant velocity. To slow down for lunar orbit the thrusters turn the ship through 180 degrees and the main engine fires to slow the ship. The thrusters have only a small fraction of the power of the main engine.
But as this is only a game of a TV series, realism in space is somewhat lacking. Except of course for the Starfury, which is perfectly designed for maneuverability in space.