SST EVO: Reliant and Micro platforms

Vegabond

Mongoose
Can these be moved after initial placement?

Can someone give me the stats for the assassin/hunter bugs?

Also I need the stats for the cliff mites.

Thank you!
 
Micros can be moved, Reliants can't unless you're using SST:Evolution rules.

Let me know if it's the original or Evo rules you're using and I'll post the appropriate rules quotation. Same for the bug stats you want.
 
Couldn't find my EVO printout and my PDF was lost along with my hard drive :evil: Sorry.

From memory, the Reliant needs two crew to move in EVO, at the normal move rate. Immobile with one crewman. Micros need a Ready action to set up, but otherwise move normally.

These are the stats from the army books, they'll need altering for EVO. Changing the Save stat to Armour should be close enough for these.

EDIT: no change needed now (since MC release ?)

CLIFF MITES
Unit of 5, up to ten more may be added (5pts each)
Size 1, Move 4", CC D6, Tgt 4+, Save 5+, Kill 6+, Climb/4", Tunnel 4"

MANTIS ASSASSIN/MANTIS HUNTER
Unit of 1 at 100pts
Both are Size 3, Move 8", CC 2xD10+1, Tgt 6+, Save 4+, Kill 10+
Assassin has Jump/10", Hits/3, Parry/2, Piercing/2
Hunter doesn't have Jump trait, otherwise the same

Assassin special rules: May target any model in CC, opponent may not swap models.
Hunter special rules: +2 armour save if in cover, may deploy up to 6" closer to the enemy deployment zone than normal.
 
Found the EVO printout (under my model tray DOH!). With those rules the micros don't need to set up, but I'm right about the Reliants. It also states that the two figures needed to move it don't need to come from the original crew.

Those bugs don't appear in the V1.4 rules, but the original stats should be O.K.
 
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