Okay I'm in the process of getting the opening details done for the first game and I wanted to see if I've missed anything.
So far only one of the players has generated their characters with one of the others currently unable to get access to the internet thanks to recently moving home and the other two only recently returned from holiday abroad.
So prior to this I ran a game set 14 years prior to this where they ran a Lanth Senator, his aides and a group of navy, marines and a scout who were sent to a secret meeting only for it to turn into an ambush and they eventually escaped losing an noc marine and hospitalising a PC marine in the process which is when they discover that every system that was on the Stellar Gate Network (think Stargate atlantis meets Babylon V style gates which replaced the X-boat route) exploded causing massive losses.
The game I was planning was set 14 years after that event and involved the PCs dealing with life in the Marches.
Now what I do know is that the one character generated is a native of Fulacin and was a former scientist and field researcher who served very briefly in the scouts, the others include 2 sword worlders and a native of Regina.
The game I'm planning starts off with them being sent on an errand to Kinorb in the Rhylannor subsector to delivery some delicate sensor equipment to an orbital installation assigned to act as a hub to activity in Kinorb since there are no inhabitable worlds present and most of the activity involves either research into turning the six worlds that make up the 10 orbital points of the system.
Kinorb (thanks to Gurps Space from a suggestion made in an earlier thread) has a single red M5 class star with 6 worlds, an asteroid belt and a gas giant with its two furthest orbits being empty.
Still working on details on those worlds but thanks to drive thru rpg I picked up some interesting ideas which I hope to turn into a good game.
The PCs are delivering components to Kinorb but have drawn the interest of a spaceroaming group called the Children of Orion whom have exceedingly good pr and backing and have taken to committing acts of piracy to fund some of their schemes with an alarming interest in salvage mostly the ships of those they prey on.
However also in the system are a group called the Gaeans which is a research foundation and consist of only women looking to free themselves of the necessity for men, however they tend towards having their research bases in more isolated systems due to the bad pr they get from those in power who either see them as a threat to the male common interest or to those that are interested in their research.
The delivery is actually for them and isn't what it was initially claimed to be something the Children of Orion have been hired to obtain.
Now to make things more interesting there is a penal colony in this system mostly petty thugs, smugglers who have been forced to do manual labor in the asteroid belt as a means of extra income for their jailers.
Some family members of one of the convicts has found out where he is and are intent on freeing them unaware that they've chosen a very bad time to put their foot in it!
Fortunately for the PCs they have a contact in the system who runs his own scrapyard think outer space junkyard and can get their breath back since there ships aren't armed.
The Children of Orion will pursue them but the added complication will also reveal the presence of the Resistance.
The backdrop for the campaign was that over a century and a half ago the then govt was kept in line by elements of the Solomani Defence Guard nicknamed the "Sol Guard" whose purpose was to protect the inhabitants from those assigned to govern them as a sort of watchdog.
The Marches was cut off from the rest of the Solomani Imperium by the 13th Nanotech war when the Sol Guard deliberately disabled the Home Gate the only means of travelling to and from the other side of the Great Rift that separates the Marches from the rest of the Imperium.
The govt already in trouble for serious corruption and backing an incompetent power mad naval admiral took this chance to wipe out the surviving Sol Guard and rebuilt the Marches falsfying history so that they could keep control even going so far as to erase the location of the Home Gate and blame the destruction on the Sol Guard.
The Solomani Empire or Sol Empire as it was named eventually split as a result of religious hardliners who formed the Theocratic Consulate better known as the Consulars which held off the Empire due to the troubles arising from keeping the Sword Worlders under control.
Now 137 years later the Stellar Gate Network exploded badly decimating the military forces of the Marches allowing the Sword Worlders to throw off Imperial rules and the Empire split into two with its more advanced brethren forming the Aryan Conclave.
The game I'm planning as I stated starts off in Kinorb and will deal with things gradually since I could run this as a straight rebellion vs the empire but I'd like to see what they come up with.
So I guess I really should get to the point and ask should I scrap most of the above and just go with, its 151 years after the spinward marches book is detailed the gate network that replaces the x-boat route has blown up effectively altering the marches and the PCs get to see and even involved in what happens next?
So far only one of the players has generated their characters with one of the others currently unable to get access to the internet thanks to recently moving home and the other two only recently returned from holiday abroad.
So prior to this I ran a game set 14 years prior to this where they ran a Lanth Senator, his aides and a group of navy, marines and a scout who were sent to a secret meeting only for it to turn into an ambush and they eventually escaped losing an noc marine and hospitalising a PC marine in the process which is when they discover that every system that was on the Stellar Gate Network (think Stargate atlantis meets Babylon V style gates which replaced the X-boat route) exploded causing massive losses.
The game I was planning was set 14 years after that event and involved the PCs dealing with life in the Marches.
Now what I do know is that the one character generated is a native of Fulacin and was a former scientist and field researcher who served very briefly in the scouts, the others include 2 sword worlders and a native of Regina.
The game I'm planning starts off with them being sent on an errand to Kinorb in the Rhylannor subsector to delivery some delicate sensor equipment to an orbital installation assigned to act as a hub to activity in Kinorb since there are no inhabitable worlds present and most of the activity involves either research into turning the six worlds that make up the 10 orbital points of the system.
Kinorb (thanks to Gurps Space from a suggestion made in an earlier thread) has a single red M5 class star with 6 worlds, an asteroid belt and a gas giant with its two furthest orbits being empty.
Still working on details on those worlds but thanks to drive thru rpg I picked up some interesting ideas which I hope to turn into a good game.
The PCs are delivering components to Kinorb but have drawn the interest of a spaceroaming group called the Children of Orion whom have exceedingly good pr and backing and have taken to committing acts of piracy to fund some of their schemes with an alarming interest in salvage mostly the ships of those they prey on.
However also in the system are a group called the Gaeans which is a research foundation and consist of only women looking to free themselves of the necessity for men, however they tend towards having their research bases in more isolated systems due to the bad pr they get from those in power who either see them as a threat to the male common interest or to those that are interested in their research.
The delivery is actually for them and isn't what it was initially claimed to be something the Children of Orion have been hired to obtain.
Now to make things more interesting there is a penal colony in this system mostly petty thugs, smugglers who have been forced to do manual labor in the asteroid belt as a means of extra income for their jailers.
Some family members of one of the convicts has found out where he is and are intent on freeing them unaware that they've chosen a very bad time to put their foot in it!
Fortunately for the PCs they have a contact in the system who runs his own scrapyard think outer space junkyard and can get their breath back since there ships aren't armed.
The Children of Orion will pursue them but the added complication will also reveal the presence of the Resistance.
The backdrop for the campaign was that over a century and a half ago the then govt was kept in line by elements of the Solomani Defence Guard nicknamed the "Sol Guard" whose purpose was to protect the inhabitants from those assigned to govern them as a sort of watchdog.
The Marches was cut off from the rest of the Solomani Imperium by the 13th Nanotech war when the Sol Guard deliberately disabled the Home Gate the only means of travelling to and from the other side of the Great Rift that separates the Marches from the rest of the Imperium.
The govt already in trouble for serious corruption and backing an incompetent power mad naval admiral took this chance to wipe out the surviving Sol Guard and rebuilt the Marches falsfying history so that they could keep control even going so far as to erase the location of the Home Gate and blame the destruction on the Sol Guard.
The Solomani Empire or Sol Empire as it was named eventually split as a result of religious hardliners who formed the Theocratic Consulate better known as the Consulars which held off the Empire due to the troubles arising from keeping the Sword Worlders under control.
Now 137 years later the Stellar Gate Network exploded badly decimating the military forces of the Marches allowing the Sword Worlders to throw off Imperial rules and the Empire split into two with its more advanced brethren forming the Aryan Conclave.
The game I'm planning as I stated starts off in Kinorb and will deal with things gradually since I could run this as a straight rebellion vs the empire but I'd like to see what they come up with.
So I guess I really should get to the point and ask should I scrap most of the above and just go with, its 151 years after the spinward marches book is detailed the gate network that replaces the x-boat route has blown up effectively altering the marches and the PCs get to see and even involved in what happens next?