One thing that drives me batty is trying to find out what spells are available to what runes when generating characters/npc's.
So I whipped up this list. I may format it in a table with runic benefits when I get the time later but here it is for now.
Spells that require more than one Rune are listed under the Rune that the Runecasting roll is made for with the other rune required in parenthesis. I have included Spirit Bane and Spirit Screen from the Companion.
Here it is:
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So I whipped up this list. I may format it in a table with runic benefits when I get the time later but here it is for now.
Spells that require more than one Rune are listed under the Rune that the Runecasting roll is made for with the other rune required in parenthesis. I have included Spirit Bane and Spirit Screen from the Companion.
Here it is:
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Code:
Air
Extinguish
Beast
Bestial Enhancement, Strength, Vigour
Chaos
Skybolt
Cold
Frostbite
Communication
Mindspeech
Darkness
Darkwall
Death
Hand of Death, Undead Bane
Disorder
Babel(Communication). Befuddle(Man or Beast), Demoralise, Disruption
Dragon
Dragon Breath
Dragonewt
Earth
Protection
Fate
Fate
Fertility
Endurance, Heal
Fire
Firearrow, Fireblade, Ignite
Harmony
Glamour
Heat
Warmth
Illusion
Shimmer
Infinity
Multimissile
Law
Fanaticism
Light
Light
Luck
Good Fortune
Magic
Countermagic, Countermagic Shield(Stasis), Dispel Magic(Disorder)
Man
Versatility
Mastery
Thunder’s Voice
Metal
Bladesharp, Bludgeon, Dullblade, Repair
Moon
Emotion
Motion
Co-ordination, Mobility, Slow, Speedart
Plant
Clear Path
Shadow
Cover of Night
Spirit
Second Sight, Spirit Bane(Earth), Spirit Screen
Stasis
Pierce
Trade
Golden Tongue
Truth
Detect X, Oath of Ordeal
Undead
Water
Water Breath