I've been looking at movement in space combat and think I might have been doing it wrong.
According to CRB page 156, it takes 25 points of thrust to move from Very Long range down to Long range or up to Distant range (a distance of, at most, 25,000km).
The way I've been doing it thus far is that if your ship has Thrust 1 that would take you 25 rounds (if you are devoting all the thrust to increasing/decreasing range); thrust 2 would take 13 rounds; thrust 3, 9 rounds; etc. (I'm rounding up.)
However, I then calculated how long a ship with 1G thrust would take to travel 25,000km and found it would only take about 9 combat rounds (assuming constant acceleration to the halfway point, then constant deceleration), or about 7 rounds at constant acceleration.
Which makes me think that actually the thrust required to move range bands needs to be cumulatively added. That would reconcile the difference. So, at 1G constant acceleration it would take 7 rounds (1+2+3+4+5+6+7 = 28); 2G it would take 5 rounds (2+4+6+8+10 = 30); etc.
Does that sound right?
Thanks,
Dan.
According to CRB page 156, it takes 25 points of thrust to move from Very Long range down to Long range or up to Distant range (a distance of, at most, 25,000km).
The way I've been doing it thus far is that if your ship has Thrust 1 that would take you 25 rounds (if you are devoting all the thrust to increasing/decreasing range); thrust 2 would take 13 rounds; thrust 3, 9 rounds; etc. (I'm rounding up.)
However, I then calculated how long a ship with 1G thrust would take to travel 25,000km and found it would only take about 9 combat rounds (assuming constant acceleration to the halfway point, then constant deceleration), or about 7 rounds at constant acceleration.
Which makes me think that actually the thrust required to move range bands needs to be cumulatively added. That would reconcile the difference. So, at 1G constant acceleration it would take 7 rounds (1+2+3+4+5+6+7 = 28); 2G it would take 5 rounds (2+4+6+8+10 = 30); etc.
Does that sound right?
Thanks,
Dan.