Gabriel_Luna
Mongoose
This might be an odd thing to ask, but...how long does one round of space combat take?
I know the new rules are more abstract (and I prefer it that way), but what if you have, for example, half the party on board the carrier fighting off the raider boarding party, and half outside in fighter ships defending the ship? I'd treat them the same, but logically it takes a heck of a lot longer to close from, say, sensor range to close range than it does to fire your gun or move down a hallway. I just know one of my players is going to point this out, and I can't think of a good answer other than "Deal with it."
In addition, are there any house rules other than the armor damage rule that I should read up on to make space combat more playable?
I know the new rules are more abstract (and I prefer it that way), but what if you have, for example, half the party on board the carrier fighting off the raider boarding party, and half outside in fighter ships defending the ship? I'd treat them the same, but logically it takes a heck of a lot longer to close from, say, sensor range to close range than it does to fire your gun or move down a hallway. I just know one of my players is going to point this out, and I can't think of a good answer other than "Deal with it."
In addition, are there any house rules other than the armor damage rule that I should read up on to make space combat more playable?