Is it me or there a lot more positive modifiers then negatively? I'm concerned that the to-hit roll becomes trivial considering the medium and under engagement.
-2 successful dodge
-1 evade software
Meanwhile the positives:
+1 to +5 fire control
+1 to +3 Characteristic dm
+1 to +4 Skill
+1 Lock-on
+1 Line up the shot
At most, no matter how good you are, defensively you're getting at most -3 vs something much larger trying to roll an 8...
So I'm curious, has this always been the case or have non mongoose traveller editions allowed for more "misses" through more skill based dodging or other modifiers such as small craft and so on
-2 successful dodge
-1 evade software
Meanwhile the positives:
+1 to +5 fire control
+1 to +3 Characteristic dm
+1 to +4 Skill
+1 Lock-on
+1 Line up the shot
At most, no matter how good you are, defensively you're getting at most -3 vs something much larger trying to roll an 8...
So I'm curious, has this always been the case or have non mongoose traveller editions allowed for more "misses" through more skill based dodging or other modifiers such as small craft and so on