I just had a thought on a sorcerous type of healing that IMO fits the genre.
What if a sorcerer had to sacrifice a victim to obtain its life to heal himself or others. Maybe it would be a direct life force transfer. Or maybe they have to drain the blood of the victim and drink it.
It would have to be human.
The idea is NOT to have instanteous D&D healing but something were the character would have the chance to heal faster than normal wounds.
Maybe they would heal fully in 24 hours or get their full con stat back per day per pt. If they had a 14 con they would get 14 back per day.
It would work for poison and disease the same way but it would be transfer to the victim perhaps.
Thoughts, suggestions etc...
Thanks
Afro-slav
What if a sorcerer had to sacrifice a victim to obtain its life to heal himself or others. Maybe it would be a direct life force transfer. Or maybe they have to drain the blood of the victim and drink it.
It would have to be human.
The idea is NOT to have instanteous D&D healing but something were the character would have the chance to heal faster than normal wounds.
Maybe they would heal fully in 24 hours or get their full con stat back per day per pt. If they had a 14 con they would get 14 back per day.
It would work for poison and disease the same way but it would be transfer to the victim perhaps.
Thoughts, suggestions etc...
Thanks
Afro-slav