Here they are. Stats are posted in a non standard way (I put ranks instead of total bonuses and I did not add synergies, for example), but hope they can be understood.
BTW, the numbers next to spell names are the level where they were taken.
If there's any question/comment, please tell me
Initiate
Medium-Size Humanoid (scholar4/1Scarlet Circle)
Hit Dice: 5d6 (20 hp)
Initiative: +4 (+3 Dex, +1base Reflex save)
Speed: 30 ft.
DV (Dodge): 14 (+ 1 level, + 3 Dex)
DV (Parry): 12 (+ 1 level, + 1 Str)
DR: 0
BAB/grapple:3/4
Attack: +9 unarmed finesse (NOTE:He added his Wis to unarmed strike)
Full Attack: +9 unarmed finesse
Damage: 1d8+1str
Special Attacks:
Special Qualities:+1pp
Space/Reach: 5 ft. /5 ft.
Saves: Fort +1+0Con, Ref +1+3Dex, Will +6+2Wis
Abilities: Str 13 Con 11 Dex 16 Int 10 Wis 14 Cha 12
Skills:
Bluff 5 Concentration 4 Craft (alchemy) 4 Craft (herbalism) 5 Intimidate 5 Knowledge (arcane) 8 Knowledge (religion) 7 Knowledge (geography) 5 Knowledge (nature) 5 Listen 2 Move silently 8 Perform (ritual) 6 Search Sense motive Sleight of hand Tumble 2
$NOTE:Stat and misc modifiers NOT included in skills
Feats: Brawl, Defensive martial arts, Improved unarmed strike, Combat reflexes, Weapon focus (unarmed)
MAB: 3(2base+1cha)
PP: 7 (4base+2wis+1); max PP:14
Spells:
Oriental magic (1 Calm of the adept 3 Warrior trance 4 Darting Serpent)
Divinations (2 astrological prediction psychometry)
Necromancy (4 raise corpse)
Martial artist
Medium-Size Humanoid (scholar4/2Scarlet Circle)
Hit Dice: 6d6+6 (29 hp)
Initiative: +4 (+3 Dex, +1 base Reflex save)
Speed: 30 ft.
DV (Dodge): 15 (+ 2 level, + 3 Dex)
DV (Parry): 13 (+ 1 level, + 2 Str)
DR: 0
BAB/grapple:4/6
Attack: +10 unarmed finesse (NOTE:He added his Wis to unarmed strike)
Full Attack: +10 unarmed finesse
Damage: 1d8+1str
Special Attacks: Combination attack
Special Qualities:+1pp
Space/Reach: 5 ft. /5 ft.
Saves: Fort +1+1Con, Ref +1+3Dex, Will +7+2Wis
Abilities: Str 14 Con 12 Dex 17 Int 11 Wis 15 Cha 13
Skills:
Bluff 5 Concentration 4 Craft (alchemy) 4 Craft (herbalism) 5 Intimidate 5 Knowledge (arcane) 9 Knowledge (religion) 7 Knowledge (geography) 5 Knowledge (nature) 5 Listen 4 Move silently 9 Perform (ritual) 6 Tumble 3
$NOTE:Stat and misc modifiers NOT included in skills
Feats: Brawl, Defensive martial arts, Improved unarmed strike, Combat reflexes, Web of death, Weapon focus (unarmed)
MAB: 3(2base+1cha)
PP: 7 (4base+2wis+1); max PP:14
Spells:
Oriental magic (1 Calm of the adept 3 Warrior trance 4 Darting Serpent)
Divinations (2 astrological prediction 6 psychometry)
Necromancy (4 raise corpse)
Master of the art
Medium-Size Humanoid (scholar4/6Scarlet Circle)
Hit Dice: 10d6+10 (47 hp)
Initiative: +7 (+ 4 Dex, +3 base Reflex save)
Speed: 30 ft.
DV (Dodge): 19 (+ 5 level, + 4 Dex)
DV (Parry): 15 (+ 3 level, + 2 Str)
DR: 0
BAB/grapple:7/9
Attack: +15 unarmed finesse (NOTE:He added his Wis to unarmed strike)
Full Attack: +15/+10 unarmed finesse
Damage: 1d10+2str
Special Attacks: Combination attack
Special Qualities:+2pp, Impenetrable fortress
Space/Reach: 5 ft. /5 ft.
Saves: Fort +3+1Con, Ref +3+4Dex, Will +9+3Wis
Abilities: Str 15 Con 13 Dex 19 Int 12 Wis 16 Cha 14
Skill ranks:
Bluff 11 Concentration 5 Craft (alchemy) 5 Craft (herbalism) 6 Hide 1 Intimidate 6 Knowledge (arcane) 10 Knowledge (religion) 7 Knowledge (geography) 5 Knowledge (nature) 5 Listen 8 Move silently 13 Perform (ritual) 7 Tumble 5
$NOTE:Stat and misc modifiers NOT included in skills
Feats: Brawl, Defensive martial arts, Improved unarmed strike, Combat reflexes, Web of death, Power attack, Striking cobra, Weapon focus (unarmed)
MAB: 6(4base+2cha)
PP: 9 (4base+3wis+2); max PP:18
Spells:
Oriental magic (1 Calm of the adept 3 Warrior trance 4 Darting Serpent)
Divinations (2 astrological prediction 6 psychometry 8 Visions 9 Sorcerous News)
Curses (7 Lesser Ill fortune 7 Ill fortune 10 Gelid bones)
Necromancy (4 raise corpse)
Warlord
Medium-Size Humanoid (scholar4/8Scarlet Circle)
Hit Dice: 10d6+10+2 (49 hp)
Initiative: +8 (+ 5 Dex, +3 base Reflex save)
Speed: 30 ft.
DV (Dodge): 22 (+7 level, + 5 Dex); when using Web of Death it goes up to 32. Can be higher due to spells
DV (Parry): 16 (+4 level, + 2 Str)
DR: 0
BAB/grapple:9/11
Attack: +18 unarmed finesse (NOTE:He added his Wis to unarmed strike)
Full Attack: +18/+13 unarmed finesse
Damage: 1d12+2str
Special Attacks: Combination attack
Special Qualities:+2pp, Impenetrable fortress
Space/Reach: 5 ft. /5 ft.
Saves: Fort +3+1Con, Ref +3+5Dex, Will +10+3Wis
Abilities: Str 15 Con 13 Dex 20 Int 12 Wis 16 Cha 14
Skill ranks:
Bluff 13 Concentration 5 Craft (alchemy) 6 Craft (herbalism) 7 Hide 3 Intimidate 6 Knowledge (arcane) 12 Knowledge (religion) 7 Knowledge (geography) 5 Knowledge (nature) 5 Listen 12 Move silently 15 Perform (ritual) 7 Tumble 5
$NOTE:Stat and misc modifiers NOT included in skills
Feats: Brawl, Defensive martial arts, Improved unarmed strike, Combat reflexes, Web of death, Adept (Oriental magic), Power attack, Striking cobra, Weapon focus (unarmed)
MAB: 7(5base+2cha)
PP: 9 (4base+3wis+2); max PP:18
Spells:
Oriental magic (1 Calm of the adept 3 Warrior trance 4 Darting Serpent)
Divinations (2 astrological prediction 6 psychometry 8 Visions 9 Sorcerous News)
Curses (7 Lesser Ill fortune 7 Ill fortune 9 Greater Ill fortune10 Gelid bones)
Necromancy (4 raise corpse 12 Death touch)