Nickbergquist
Mongoose
So, I am running my new RuneQuest group last night when a couple odd questions arise that I am not 100% sure of the answers to (hand-waving and rule-calling ensued). My questions:
1. Sorcery spells: As I understand it, using a Manipulation (Magnitude, Target, etc.) skill to enhance a sorcery spell only ever costs 1 magic point, even if you achieve a nice effect....i.e. a successful magnitude skill check increasing the spell to mag 3, for example, still only costs 1 MP and not 3. Am I right?
2. No summoning rules! I recall seeing another post about this, but didn't notice until one of my players was heart-set on designing a summoner-type (too much Warlock goodness in WoW, heh). So I whipped up a Summon (Entity) sorcery spell on the spot and went from there. Any summoning rules I have somehow missed, or anyone heard any plans for such down the pipes?
3. Animate (substance) appears to be the only spell or means I can find of reanimating dead tissue....but not the same as creating true undead, near as I can tell. Am I missing something about necromantic powers, or is this it for now in the main book and Companion?
4. On combat with reactions: A character has as many reactions in a round as he has CAs, but my question is: on opening action in combat, three foes strike simultaneously on the same CA. The target also has 3 CAs but acts on a later strike rank....can he dodge all three times (burn all 3 reactions) at once? This of course leaves him vulnerable for the rest of the combat, but, at least he'll live to see the rest of the combat...!
Anyone who can help on these questions, thanks!
1. Sorcery spells: As I understand it, using a Manipulation (Magnitude, Target, etc.) skill to enhance a sorcery spell only ever costs 1 magic point, even if you achieve a nice effect....i.e. a successful magnitude skill check increasing the spell to mag 3, for example, still only costs 1 MP and not 3. Am I right?
2. No summoning rules! I recall seeing another post about this, but didn't notice until one of my players was heart-set on designing a summoner-type (too much Warlock goodness in WoW, heh). So I whipped up a Summon (Entity) sorcery spell on the spot and went from there. Any summoning rules I have somehow missed, or anyone heard any plans for such down the pipes?
3. Animate (substance) appears to be the only spell or means I can find of reanimating dead tissue....but not the same as creating true undead, near as I can tell. Am I missing something about necromantic powers, or is this it for now in the main book and Companion?
4. On combat with reactions: A character has as many reactions in a round as he has CAs, but my question is: on opening action in combat, three foes strike simultaneously on the same CA. The target also has 3 CAs but acts on a later strike rank....can he dodge all three times (burn all 3 reactions) at once? This of course leaves him vulnerable for the rest of the combat, but, at least he'll live to see the rest of the combat...!
Anyone who can help on these questions, thanks!