Kind of a wall of text please don't let that distract you.
Okay so i do have a couple of suggestions for the initiative/boresight problem...
One of these solutions can lead to problems in and of itself but they can lead to a bit more flexibility...
Okay first one is simple, have a maximum number of squadrons per game, have ships of count as a squadron therefore, iof your playing say a 5 point, game you can have a max of lets say 6 squadrons... random number chossen the numbers to line up these things should be organised and worked on, but this would force hordes of smaller ships to be joined together to drop out thier initiative sink gain, while still allowing a player to use a fleet of smaller ships in a gam instead of just haveing a ship restriction.... Make it set for the gamer not just for start of fleet construction so that people, donm't break squadrons into hordes of single ships after wards, (gaim dynamic squadrons come to mind)....
Second solution.... As of now when uyou win initiative you chose your opponet to move a ship of his choice first unless for some reasson you want to move first (don't know why anyone would) The solution is instead of choosing for them to go first and they chose which ship, you chosse which of thier ships moves, then they chose which of yours then you choose which of thier ship moves, till one of you runs out of ships, and then the player with ships left chosses which of thier ships can moive where....
Then in the shooting phase it's your choice as normal... The advantage here is you can choose the ships you want to activate first, thus being able to keep it in the boresight of one of your ships so to speak if you win initiative...
The downside her though which i can see people arguing is that, they can chose your big boresight ship first not letting it get a boresight off if they win initiative...
Now I know some people wouild see this as a problem but think about it for a moment when you lose initiative, or you play against a sink horde fleet the chances of you getting your boresight off is rather reduced... The advantage this one brings to the table is that you can at least line up the ships you need for those boresights when you win, and if you have multiple boresights, if they lock one out at least you have the chance to force some of the others into a locking situation....
Anyway love to hear some counter arguments and ideas to this and also thank you for rading my big wall of text with it's spelling mistakes and lack of punctuation.
the other thing too is that either both of these solutions can be implemented together or separetly...
Okay so i do have a couple of suggestions for the initiative/boresight problem...
One of these solutions can lead to problems in and of itself but they can lead to a bit more flexibility...
Okay first one is simple, have a maximum number of squadrons per game, have ships of count as a squadron therefore, iof your playing say a 5 point, game you can have a max of lets say 6 squadrons... random number chossen the numbers to line up these things should be organised and worked on, but this would force hordes of smaller ships to be joined together to drop out thier initiative sink gain, while still allowing a player to use a fleet of smaller ships in a gam instead of just haveing a ship restriction.... Make it set for the gamer not just for start of fleet construction so that people, donm't break squadrons into hordes of single ships after wards, (gaim dynamic squadrons come to mind)....
Second solution.... As of now when uyou win initiative you chose your opponet to move a ship of his choice first unless for some reasson you want to move first (don't know why anyone would) The solution is instead of choosing for them to go first and they chose which ship, you chosse which of thier ships moves, then they chose which of yours then you choose which of thier ship moves, till one of you runs out of ships, and then the player with ships left chosses which of thier ships can moive where....
Then in the shooting phase it's your choice as normal... The advantage here is you can choose the ships you want to activate first, thus being able to keep it in the boresight of one of your ships so to speak if you win initiative...
The downside her though which i can see people arguing is that, they can chose your big boresight ship first not letting it get a boresight off if they win initiative...
Now I know some people wouild see this as a problem but think about it for a moment when you lose initiative, or you play against a sink horde fleet the chances of you getting your boresight off is rather reduced... The advantage this one brings to the table is that you can at least line up the ships you need for those boresights when you win, and if you have multiple boresights, if they lock one out at least you have the chance to force some of the others into a locking situation....
Anyway love to hear some counter arguments and ideas to this and also thank you for rading my big wall of text with it's spelling mistakes and lack of punctuation.
the other thing too is that either both of these solutions can be implemented together or separetly...