Hi all, first of all iam new to B5: ACTA
after playing the 4 scenarios of the starter box i decided to tget the shadows.
well today i had my first 5 point raid game againt narn and then centauri.
first to say i won. we played after the SFOS rules cause we didnt had the armageddon book.
i got questions about the hyperspace mastery and some tactics that i devolped around it.
ok here it goes:
is it possible to have during the movement turn no shadow ship in realspace?
example: i have shadow figther fligths in hyperspace and i have my shadow ship order "iniate jump point" the turn before, now it goes into hyperspace leaving no shadow ship/figther on the field. then when figthers move i let my figthers get out of hyperspace.
is this possible? and/or other combis in this manner?
then do i have to wait in hyper space one full turn to get into realspace or can i just drop out of hyperspace into realspace?
do figthers have to wait one turn to get into hyperspace from realspace?
i think thats it. so i hope you understand what my questions are.
some general question: "Close Blast Doors" does not prevent crew loss right? its somewhat bad speeld in the rules. my friend and i are wondering why the ship takes less dmg but the crew dies like flies... ?
thanks!
after playing the 4 scenarios of the starter box i decided to tget the shadows.
well today i had my first 5 point raid game againt narn and then centauri.
first to say i won. we played after the SFOS rules cause we didnt had the armageddon book.
i got questions about the hyperspace mastery and some tactics that i devolped around it.
ok here it goes:
is it possible to have during the movement turn no shadow ship in realspace?
example: i have shadow figther fligths in hyperspace and i have my shadow ship order "iniate jump point" the turn before, now it goes into hyperspace leaving no shadow ship/figther on the field. then when figthers move i let my figthers get out of hyperspace.
is this possible? and/or other combis in this manner?
then do i have to wait in hyper space one full turn to get into realspace or can i just drop out of hyperspace into realspace?
do figthers have to wait one turn to get into hyperspace from realspace?
i think thats it. so i hope you understand what my questions are.
some general question: "Close Blast Doors" does not prevent crew loss right? its somewhat bad speeld in the rules. my friend and i are wondering why the ship takes less dmg but the crew dies like flies... ?
thanks!