Some ideas on Disease and Poison

captainjack23

Cosmic Mongoose
Diseases
Diseases reduce a character’s Characteristics, usually Endurance. The character must make a series of Endurance checks to
resist the effects of the disease. If the character fails the Endurance check, then he takes the listed damage and must make
another Endurance check a few hours or days later, depending on the speed of the disease.

Disease Difficulty Damage basic duration
Pneumonia +0 1d6+4 1d6 weeks
ParaAnthrax -3 1d6+2 1d3 days
Regina Flu +1 1d6-2 1d6 days
Biological Weapon -6 1d6+8 1d6 hours

In general, diseases made every time increment up to a set timespan. Ifall checks are survived, the subject has recovered, although there may be lasting effects.
Typically, increments differ based upon activity. Checks must be made until the duration expires. When a check is made,the duration till the next one is generated and noted by the referee based on the worst activity level either preceeding the current check or likely till next check.
Note that if the next check duration generated exceeds the remaining duration of the disease, no further effect occurs.
If the character has access to treatment, apply the modifier to the duration roll till next check.
If a cure is available, and minimum activity is not exceeded, roll the noted time till effect, and then disease ends. This may necessitate checks within this time period, depending on activity level.

Activity level
Category Duration Medical Care Bed Rest Minimum Normal Strenuous Treatment Cure
A 1d6 Hours 1d3 hours 12d6 minutes 6d6 minutes 6d3 minutes 2d6 minutes No Medical 6d6 minutes
B 1d6 x 1d6 hours 2d6 hours 1d3 hours 12d6 minutes 6d6 minutes 6d3 minutes Medical + 50% Medical 1d3 hours
C 1d6 days 1d3 days 1d6 x 1d3 Hours 1d6 hours 1d3 hours 12d6 Minutes Bed +100% Medical 1d3 hours
D 1d6 x 1d3 days 1d6 days 1d3 days 1d6x 1d3 Hours 1d6 hours Not allowed Bed +100% Bed 2d6 hours
E 1d6 Weeks 1d3 weeks 2d6 days 1d6 Day s 1d3 days Not allowed Minimum +200% Bed 1d6 days
F 1d6 Months 1d3 Months 1d3 weeks 2d6 days Not allowed Not allowed Normal +300% Minimum 1d6 weeks


Durations beyong 6 months are essentially injuries and may be treated as physical damage or permanent.
Diseases at high enough concentration or duration less than1d6 hours should be treated as poisons; this is most typical of Biological weapons (weapons grade anthrax), but can also apply to high virulence/high exposure “normal” diseases (Pneumonic plague).
Remember, long duration low damage (Cancer) diseases can be as deadly as short duration high damage (Smallpox).
Poisons
Poisons work the same way as diseases, but generally work much faster. Essentially use categories A – C, reducing all times by half.
Long term poisons can be treated as diseases.
Poison Difficulty Damage
Arsenic -2 2d6
Tranq Gas -1d6 Unconsciousness if Endurance check is
failed
Neurotoxin -4 1d6 Intelligence
[/list]
 
Do these require special rules? (Yes)

But, can these somehow use MGT damage rules? Or, can the MGT damage rules be made to model these well-enough?

I can think of all kinds of ways players take damage, slow and fast, right? Impact, puncture, concussive, stun, blunt, heat, cold, vacuum (!), poison, disease, radiation, etc!
 
pasuuli said:
Do these require special rules? (Yes)

But, can these somehow use MGT damage rules? Or, can the MGT damage rules be made to model these well-enough?

I can think of all kinds of ways players take damage, slow and fast, right? Impact, puncture, concussive, stun, blunt, heat, cold, vacuum (!), poison, disease, radiation, etc!

Actually, they do use the standard damage system in the rules. The damage is as stated in the 3.1 version of the rules. Victims take damage to their end, then suffer various badness when it hits zero.

This mainly codify how long a disease lasts, how one is damaged, and how one recovers.
 
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