Methos5000
Mongoose
Im still learning the game rules and just want some clarification on some things.
CAF and Twin-link do not stack correct? So a ship with only 4 twin-linked weapons should never use CAF since it is wasted on them correct?
If I recall correctly a roll of one is always a miss correct? So if a Super AP weapon is firing at a Hull 3 ship it still needs to get 2+ right?
I have a basic understanding of interceptors but I would like some verification that Im using them correctly. They stop all regular weapons fire correct (not Beam or E-Mine or Jump Gate or Ship explosion)? and if the a ship is hit six times and you roll 2+s for every shot then on the next hit you would need 3+ but your rolled all 2s or 1s that shot would hit the ship but then for shot 3-6 you would still get one 6+ roll per hit or is that on volleys after that one? Meaning do shots 3-6 automatically hit but if another ship fires the target ship will get its 6+ Interceptor roll.
And finally its seems to me (granted I havent seen all the ships yet and I dont have SFoS or Arma. yet) but is the ISA the only fleet with a 10" anti-fighter weapon? All the other ships seem to be around 5" and almost all the EA ships anti-fighter weapons are weak...even though they are called the exact same gun on all of the different ships, even the ones that dont have the weak status. Now my understanding is the Liati is pretty much all Anti-fighter weaponry so I imagine they have better range then most but I havent seen its stats yet.
CAF and Twin-link do not stack correct? So a ship with only 4 twin-linked weapons should never use CAF since it is wasted on them correct?
If I recall correctly a roll of one is always a miss correct? So if a Super AP weapon is firing at a Hull 3 ship it still needs to get 2+ right?
I have a basic understanding of interceptors but I would like some verification that Im using them correctly. They stop all regular weapons fire correct (not Beam or E-Mine or Jump Gate or Ship explosion)? and if the a ship is hit six times and you roll 2+s for every shot then on the next hit you would need 3+ but your rolled all 2s or 1s that shot would hit the ship but then for shot 3-6 you would still get one 6+ roll per hit or is that on volleys after that one? Meaning do shots 3-6 automatically hit but if another ship fires the target ship will get its 6+ Interceptor roll.
And finally its seems to me (granted I havent seen all the ships yet and I dont have SFoS or Arma. yet) but is the ISA the only fleet with a 10" anti-fighter weapon? All the other ships seem to be around 5" and almost all the EA ships anti-fighter weapons are weak...even though they are called the exact same gun on all of the different ships, even the ones that dont have the weak status. Now my understanding is the Liati is pretty much all Anti-fighter weaponry so I imagine they have better range then most but I havent seen its stats yet.