So I'm playing Monday, reading over the adventure again, and doing my game prep. At the end, the author says there are two possible outcomes: the characters escape, or they're enslaved. Ummm, why not the players beat up and/or kill Dinak, the guards, and even Hamadras? I could very easily see my players put together a plan to catch Dinak and company off guard, taking them before they can be taken. And looking at what I have prepared for monday night, it seems like they would have a pretty good shot at victory.
I'm playing Savage Worlds, and in that system named characters are called "Wild cards" and un-named characters are "extras." Wilds cards are significantly better than extras. Luke Skywalker, Hans Solo, and Darth Vadar are all wild cards. Storm Troopers are extras. If you get my meaning.
So anyway, there are four PCs, all wild cards. I made Unegen and Cillian Wild cards, as they are named, and will likely be roleplayed a bit and have some personality. So that makes 6 Wild cards on the side of the players. Dinak and Hamadras are wild cards, but Dinak is a merchant and mainly a non-combatant. After that, you have 6 caravan guard extras, and 4 guards from the mines, again extras. So you have 6 wilds cards verses 1 wild card and 10 extras. That is at least 50/50 odds, and probably better than that in favor of the PCs. If the PCs strike before the guards from the mine arrive, then you're looking at 6 wild cards vs 1 wild card and 6 extras. That would be a slaughter by the PCs.
Now, there are things I could change to make the odds more in favor of Dinak and Hamadras. I could make Dinak a total bad ass. I could increase the number of caravan guards. I could make Unegen and Cillian extras. But that's really not the point of this post. The point of this post is the following question:
Is there a reason not to allow for the PCs to win?
The adventures lists two outcomes, and them winning isn't one of them. Why not? Should I leave it as I've currently prepared it, knowing that if the PCs fight they have a good shot at being victorious, or should I alter the dynamics so that them winning is nearly impossible? And if the latter, again, please tell me why?
Thanks!