I like ACTA because it's simple and straight forward compared to most wargames...in fact I don't generally play many other "wargames" because I'm not a big fan of complex rules in games although I understand other players get a kick out of it. Simple to learn, tricky to master is what I'm looking for in a game. (usually, I still thing ACTA could do with a much better campaign system that random rolling for scenario).
For others, complexity adds tactical options and makes the game more interesting...caveats and exceptions are waiting there to be used against the opponent when the opportunity presents itself. If you wanted to play a "simple" wargame you would haven't have shelled out on a £20 - £40 set of rules and just stuck with Crossbows & Catapults
What do you prefer? I'll kick this off with things I'd like to see "simplified":
Consistent terminology - If someone shoots me with a medium laser, it would be awesome if the stats for medium laser were identical across the game (or at least fleet). i.e. same traits, same range. By all means change the attack dice and arc depending on how many of them and where they are mounted though.
Bias towards bigger and fewer rather than swarms - ACTA as stands makes it usually better to buy down and get as many ships of lower priority than buy up and get higher priority ships. I don't much like this for several reasons:
a) More ships means more booking i.e. less simple
b) The big ships are MUCH, MUCH cooler looking (possible exception of Armageddon ships)
I mean a G'Quan is a beautiful model but sadly be usually beaten by the chap that takes an equivalent amount of G'Quans.
Less caveats, less exceptions - ACTA as stands has a lot of special situations and exceptions to the standard rules. While some of these are indeed clever and interesting - less is more for me and I certainly wouldn't want the current ruleset to get even more traits and special things you can do to tweak things - more reading for me!
Structured rulebook - ACTA doesn't have the most logical of layouts; because the main rules, SFoS and Armageddon are seperate - you often have to flick between 'em to find an answer to something. Unfortunately even within say SFoS - it can be difficult to find exactly what you want. Does anyone else think this could use a review?
Just my 2 cents worth
For others, complexity adds tactical options and makes the game more interesting...caveats and exceptions are waiting there to be used against the opponent when the opportunity presents itself. If you wanted to play a "simple" wargame you would haven't have shelled out on a £20 - £40 set of rules and just stuck with Crossbows & Catapults

What do you prefer? I'll kick this off with things I'd like to see "simplified":
Consistent terminology - If someone shoots me with a medium laser, it would be awesome if the stats for medium laser were identical across the game (or at least fleet). i.e. same traits, same range. By all means change the attack dice and arc depending on how many of them and where they are mounted though.
Bias towards bigger and fewer rather than swarms - ACTA as stands makes it usually better to buy down and get as many ships of lower priority than buy up and get higher priority ships. I don't much like this for several reasons:
a) More ships means more booking i.e. less simple
b) The big ships are MUCH, MUCH cooler looking (possible exception of Armageddon ships)
I mean a G'Quan is a beautiful model but sadly be usually beaten by the chap that takes an equivalent amount of G'Quans.
Less caveats, less exceptions - ACTA as stands has a lot of special situations and exceptions to the standard rules. While some of these are indeed clever and interesting - less is more for me and I certainly wouldn't want the current ruleset to get even more traits and special things you can do to tweak things - more reading for me!
Structured rulebook - ACTA doesn't have the most logical of layouts; because the main rules, SFoS and Armageddon are seperate - you often have to flick between 'em to find an answer to something. Unfortunately even within say SFoS - it can be difficult to find exactly what you want. Does anyone else think this could use a review?
Just my 2 cents worth
