Should the MI use tanks

Should the Mobile Infantary use Tanks?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • Whatever, I don't care this is retarded

    Votes: 0 0.0%

  • Total voters
    0

MaxSteiner

Mongoose
Ok, as predicted this stupid tank arguament's gonna continue, and as usual neither sides going to conceed a single point ( Even though everyone knows MI with tanks is stupid and pee's all over the source material :lol:).
Since both camps have elaborated at great length theres no point going into any actual detail. so lets just have a vote and leave it at that.

And lets not hear anyone saying the forum isn't indicative of the SST fanbase when their side loses ok? :D
 
Well, which source material? Even the one that forms the basis for the primary models we play with have things like IFVs and there was heavier vehicles on the drawing board by the creative staff.
 
I vote Yes.

The idea that conventional Armour would be abandoned is illogical, in the same way Tanks would have limited applications - M.I. find would no doubt find situations where Tanks would be more use and more efficient.

Responding to Plasma Bug Barrages for example (especially knowing how reliable Fleet can be).
 
Ok, Im gonna counter that questtion with my own, how does a couple of brief snippets of footage IFV's, an episode where they requisition a civilian vehicle, and a piece of rejected concept art equal Mobile Infintary using tanks as standard piece of equipment? :D
 
MaxSteiner said:
Ok, Im gonna counter that questtion with my own, how does a couple of brief snippets of footage IFV's, an episode where they requisition a civilian vehicle, and a piece of rejected concept art equal Mobile Infintary using tanks as standard piece of equipment? :D

Because thats actual evidence, not lively opinion for a start.
 
How is it evidence? Its conjecture supported with a piece of concept art.
Don't accues the other side of it and act like theres none of that going on in the tank camp :D
 
MaxSteiner said:
How is it evidence?

Because you see them, they are there.

Ground Vehicles and APC's are used, where there is one there are more (see, I can make assumptions too :p).

Although I agree the introduction of Tanks WOULD have a tendency to make for static game play, the easiest answer would be to have them but have specific scenarios for them to be used in.

Simple really.
 
One point I have not seen brought up is the sheer complexity of motor vehicles. SST the novel points out the relative complication of suits of course, but they are Much Much Much lighter and smaller. Adding their overall superiority to the tank they are very preferable for transporting via space ships.

I personally see tanks as local defense force units for police work, and militias. The MI may look into using them for their other forces against the Skinnies, but I think any attempt to use them against the bugs would be disastrous.

Concept Art Really Shouldn't Count. I say give the Power Suit MI a IFV it makes sense as something not usually seen in drop missions but in extended battles its a mini-barracks and suit recharge station...

But a front line battletank seems out of place when troopers have Javelin Launchers AND equivelent if not superior mobility. Also I think we should consider the possibility that air and orbital transport is simply not as expensive to their society as it is to ours. Making the need and value of the Tank less so.

Just 2 Cents.
 
MaxSteiner said:
... and a piece of rejected concept art equal Mobile Infintary using tanks as standard piece of equipment? :D

Lieutenant Rasczak said:
Ground Vehicles and APC's are used, where there is one there are more (see, I can make assumptions too :p).
[/color]

Not a tank :D
Once again, noone is suggesting that there are no vehicles in the world of SST, nor are they saying that the MI are above using onsite assets in the completion of their missions.
If we're using clips from the cartoon to support conjecture, you never see any tanks in any of the transport vehicles suggesting they dont transport them between worlds :D
 
Is there any limit to the amount of jumps a PAMI can get out of his jump-pack?

I wouldn't mind an APC for the LAMI, but the power armour and marauder-platoons should probably stick to their jumping around ;)
 
Col_stone said:
Is there any limit to the amount of jumps a PAMI can get out of his jump-pack?

I wouldn't mind an APC for the LAMI, but the power armour and marauder-platoons should probably stick to their jumping around ;)

according to the rpg, yes. the standard powersuit reaches its fuellimit after a distance of 1000feet is jumped


edit:
also who is calling us retarted? come out and face the united wrath of pre- and antitank-nerds!!!
 
MaxSteiner said:
How is it evidence? Its conjecture supported with a piece of concept art.
Don't accues the other side of it and act like theres none of that going on in the tank camp :D

How is it evidence? Easy.... it shows that they were looking at alternatives to simple IFVs. I mean, you should see the Marauder concepts they did, along with the Heinlein-esque suits too. Plus, it's a picture you can point to and say 'See, tank in SST'.
 
But the fact that it was rejected, and didn't make it into the series (Probably for much the same reason this arguament is happening), means it isn't in the source material, and hence cannot be used to support their existance as standard MI kit.
 
Not really. Even though it was rejected, the concept was still there, and since they didn't really destroy it, it really does exist. Even better, those Heinlein suits were rejected, and since you didn't specify which source material... turn in your exosuits.
 
:roll:
Ok, I give up, you've been arguing for all this time, with a single piece of REJECTED concept art as one of your two arguaments!

You say that the fact that it was drawn is shown that it was considered.
Well it was considered and REJECTED , doesn't that ring alarm bells?
Theres a hell of alot of stuff thats considered and rejected. In none of those cases does that mean its in use :)
 
Is that your best argument against having tanks in the game? Considering we've argued out the transport capabilities of the fleet, the fact that undermining doesn't seem to be that real of a danger for any semi-static group (given that the MI use trench warfare against a burrowing insect, along with, ha-ha-ha, fortifications like land mines and tank traps)..... Seriously, Max, you don't want tanks in the game, that's fine. There are those who DO want tanks or at least think there's room for tanks in the game. In fact, in Mongoose they have several APCs and variants with one that comes pretty darn close to being a tank (as ugly as it seems). So let us enjoy the SST Tank concept and give it a break.
 
No its not my best arguament.
You've heard plenty of arguaments durring the course of all this, and you've ignored them all, in favour of mentioning that theres a piece of rejected concept art, over and over again.

I can't be bothered.
If you're not willing to conceed a single point, bearing in mind that pretty much everyone who's argued against the MI having tanks is perfectly willing to see them use them if they're on site, or even let the LAMI use them, then theres no way its possible to reach agrement with you.

And if you can't even argue in an interesting manner I honestly can't be bothered. I'll argue with the Lt, and Pietia, but you're boring :D
 
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