ok looking at a program i recoded last night on machine guns, made me think how a units position greatly improves it chance to kill and the fire zone thing could be adjusted for a more realistic interpretation.
also we tried it out earlier today by sparaying an area with firepower and recording the shape of the hit, and its elipticle not round, as shots that hit closer are at an extreme closnes due to angle to grouns as are shots that over fly a target.
basicly a fize zone should be egg shape with base of egg being close to shooter and tip of at furthest point away from shooting unit, the center of the rounded area of the egg should be centered on the taget modle, and in effect the circle fire zone covers this very well, but shot that pass the target woulf hit an extreem range (ie the tip of the egg)
so how would you recreat they, how about create a fire corridor (optional - state befor you shoot) that extends from the fire zone away from the shooter, this would allow units to take full advantage of shooting at a unit across its flank (a military tactic) as head on shooting is regarded as less effective.
alternativly, maybe allow shots against a flank to reroll to hit or something ?
just playing with ideas realy, maybe some has alternative and better idea of how to represent the effectivness of machine gun fire on units flanks.
also we tried it out earlier today by sparaying an area with firepower and recording the shape of the hit, and its elipticle not round, as shots that hit closer are at an extreme closnes due to angle to grouns as are shots that over fly a target.
basicly a fize zone should be egg shape with base of egg being close to shooter and tip of at furthest point away from shooting unit, the center of the rounded area of the egg should be centered on the taget modle, and in effect the circle fire zone covers this very well, but shot that pass the target woulf hit an extreem range (ie the tip of the egg)
so how would you recreat they, how about create a fire corridor (optional - state befor you shoot) that extends from the fire zone away from the shooter, this would allow units to take full advantage of shooting at a unit across its flank (a military tactic) as head on shooting is regarded as less effective.
alternativly, maybe allow shots against a flank to reroll to hit or something ?
just playing with ideas realy, maybe some has alternative and better idea of how to represent the effectivness of machine gun fire on units flanks.