i have seen this played 2 differant ways and played it both myself, and this is including at tourneys i have seen this differant ways.
when a ship reaches 0 damage or less from one weapon do 1: you roll straight away for explosion (this still gets quite a few exploding ships)?
or way 2: do you keep rolling dice for all weapons you have declared on the target ship (which is pretty much gonna guarantee an explosion)?
i have seen both ways, personally the way i use is way one, as soon as a ship is down to 0 or less damage from a weapon make the roll, all other weapons declared on the ship do nothing, this gives an average chance of explosion usually. the other way results in one almost everytime.
my theory is that once a ship has reached that level, roll the dice and no further damage will change how its ended up.
when a ship reaches 0 damage or less from one weapon do 1: you roll straight away for explosion (this still gets quite a few exploding ships)?
or way 2: do you keep rolling dice for all weapons you have declared on the target ship (which is pretty much gonna guarantee an explosion)?
i have seen both ways, personally the way i use is way one, as soon as a ship is down to 0 or less damage from a weapon make the roll, all other weapons declared on the ship do nothing, this gives an average chance of explosion usually. the other way results in one almost everytime.
my theory is that once a ship has reached that level, roll the dice and no further damage will change how its ended up.