ships reaching 0 damage

katadder

Cosmic Mongoose
i have seen this played 2 differant ways and played it both myself, and this is including at tourneys i have seen this differant ways.

when a ship reaches 0 damage or less from one weapon do 1: you roll straight away for explosion (this still gets quite a few exploding ships)?

or way 2: do you keep rolling dice for all weapons you have declared on the target ship (which is pretty much gonna guarantee an explosion)?

i have seen both ways, personally the way i use is way one, as soon as a ship is down to 0 or less damage from a weapon make the roll, all other weapons declared on the ship do nothing, this gives an average chance of explosion usually. the other way results in one almost everytime.
my theory is that once a ship has reached that level, roll the dice and no further damage will change how its ended up.
 
2. Weapons are fired simultaneously as declared, even though we have to roll them separately for the purposes of working out different traits etc.

Everything declared against a ship goes against it, then you work out explosions after all declared fire from the firing ship is done.

I guess in situations where you dont want it to go pop, you have to gamble on how much firepower you need to tip it over 0, whilst hoping you dont roll a 6/5 or 6/6 crit to boot.
 
Its 2, you must fire all weapons declared from that ship.

Not sure about other ships in the squadron, do you have to fire them if they are declared?

And how about fighters, if you declare attacks with 6 flights of fighters and the first one kills the target, do the rest have to fire?
 
While we have usually played by number 2, burger does bring up the relevant questions. There is at least precedant for rolling right away, in the same way that crits are rolled for each weapon and applied before moving on to the next weapon. It would not be that the weapons do not fire, just that the target is already incapable of being damaged anymore the same way a ship that is at damage -2 is no longer a valid target on the following turns even though it might still be on the table as a hulk.

Ripple
 
Burger said:
Its 2, you must fire all weapons declared from that ship.

Not sure about other ships in the squadron, do you have to fire them if they are declared?

And how about fighters, if you declare attacks with 6 flights of fighters and the first one kills the target, do the rest have to fire?

A squadron, yes - the whole point of declaring the squadron at once is to stop you from taking advantage of lucky shots from the first ship and redirecting fire. Just be sure to spread the squadrony love around at different targets.

As for fighters, declare and fire them one at a time, that way if you're in position to fire at other ships, you can. (you're under no obligation to declare all your flights firing simultaneously).
 
It is way 2. Hash and I got a ruling on that from Matt at the tourney.

I would say that also applies to squadrons too, since they must declare all of their fire.
 
Alexb83 said:
As for fighters, declare and fire them one at a time, that way if you're in position to fire at other ships, you can. (you're under no obligation to declare all your flights firing simultaneously).

Actually Matt ruled on that in my last game, all fighter fire should be declared before any fire. What can I say, I was desperate for the Frazi to pop my WS, I needed the VP.

LBH
 
So all fighters on the table declare fire before the first one fires. Wow...lots to remember in heavy fighter games.

Ripple
 
Ripple said:
So all fighters on the table declare fire before the first one fires. Wow...lots to remember in heavy fighter games.
Yes. The rule always was they are declared as a single selection, but I agree it's a bit much... I usually declare all the fighters firing on a single ship at a time.

Wulf
 
Wulf Corbett said:
Yes. The rule always was they are declared as a single selection, but I agree it's a bit much... I usually declare all the fighters firing on a single ship at a time.

Wulf

That would work, as well, all fighters that will fire on a target are declared on a target by target basis, I don't see any real way that that can be abused to either side's advantage.

LBH
 
lastbesthope said:
That would work, as well, all fighters that will fire on a target are declared on a target by target basis, I don't see any real way that that can be abused to either side's advantage.
I'll work on it :twisted:

Wulf
 
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