scorpioni said:
I found the thread you mentioned:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=21098&highlight=values
Only... the link to the real goodies (I presume) in the first post is dead...
When you talk about 'not a computer program' I presume you mean an excell sheet? I made something similar for weapons but find it hard to give values to traits, damage, crew,... and the like..
Any advice?[/url]
Shame the original thread's not there.
Nope it's not an Excel sheet - it's all done quickly on a calculator and now takes about 15 seconds per ship to do.
An example (without any fiddly detail that can sometimes come into play) would be a Chronos Frigate:
Damage 16 (lower value of Damage and Crew with roughly normal thresholds), add 4.0 for the Interceptors then multiply the lot by 13/12 also for the Interceptors, then multiply this by 4/3 for the Hull 6 giving a "toughness" of 28.8889.
For the weapons, the Railgun would have 4 (Attack Dice) muliplied by 0.5 for being AP, multiplied by 13/7 for being Double Damage (you do twice the damage but only one chance of the critical), divide by 13/12 for being interceptable, multiply by 5/4 for being Turreted and mulitply by 15/23 (15/(15+8)) for range giving 2.7950. The Pulse Cannon have 60/9 for the AD (18/9 for Front, 40/9 for Port/Starboard and 2/9 for Aft), multiplied by 0.5 for Twin-Linked, divided by 13/12 for being interceptable, multiply by 12/20 for range giving 1.8462 and a combined weapons total of 4.6412.
Multiply the weapons by the toughness and that gives 134.0778. A slight adjustment for the weapons to toughness ratio (the higher the ratio of weapons, the more valuable a ship is), divide by 40, log it with a base of 3 and add 1. In this case it comes out with a value of about 2.05, where a typical Skirmish PL ship has a value of 2: pretty close really.
If you folks think I've left some more minor things out, I sure have but that's not the issue here, I'm just giving a brief example!