We are playing "Trip Wire" and I am a new gamemaster. Questions come up during our gaming sessions.
To escape the approaching Zhodani Ship in Ao-Dai my players decided to fly into the gas giant. I decided that this is dangerous but possible.
I ruled that the Zhodani will not follow to prevent their ships destruction.
My players ship stayed in the giant for 15 hours which they used to fly to the other side of the giant. With 0,25 maneuver speed.
I decided that they have to take 15 times a 10% chance that their ship gets damaged. Which resulted in damage to the hull and damage to the fuel section. Kindof lucky I guess.
So they survived in a way the campeign did not think of.
Do you think an escape like this makes sense? How would you have handled that?
It brings me to the situation where I have to decide what the ships repair costs. I do not get it from the repair section of the rules.
Do they simply need 2 Tons of spare parts to repair that? How much do spare parts cost? Or is there a fixed cost for crystal iron?
To escape the approaching Zhodani Ship in Ao-Dai my players decided to fly into the gas giant. I decided that this is dangerous but possible.
I ruled that the Zhodani will not follow to prevent their ships destruction.
My players ship stayed in the giant for 15 hours which they used to fly to the other side of the giant. With 0,25 maneuver speed.
I decided that they have to take 15 times a 10% chance that their ship gets damaged. Which resulted in damage to the hull and damage to the fuel section. Kindof lucky I guess.
So they survived in a way the campeign did not think of.
Do you think an escape like this makes sense? How would you have handled that?
It brings me to the situation where I have to decide what the ships repair costs. I do not get it from the repair section of the rules.
Do they simply need 2 Tons of spare parts to repair that? How much do spare parts cost? Or is there a fixed cost for crystal iron?