A ship reduced to zero-"negative" speed through criticals - is it able to then turn or is it stuck?
Similarly can it then be forced to drift if it then receives a "runs as adrift" via another critical?
Finally if it then goes "boom" via a end result of "runs as adrift then explodes" does it actually move anywhere or does it go "boom" on the spot seeing as it has no speed (from the previous criticals).
Upon that explosion it then blows up its escorting patrol ship, does the ship that caused the killing blow on the original ship get XP for the patrol blowing up as a result?
and, yes, we seem to be having a lot of weirdness going on in our games atm.
Similarly can it then be forced to drift if it then receives a "runs as adrift" via another critical?
Finally if it then goes "boom" via a end result of "runs as adrift then explodes" does it actually move anywhere or does it go "boom" on the spot seeing as it has no speed (from the previous criticals).
Upon that explosion it then blows up its escorting patrol ship, does the ship that caused the killing blow on the original ship get XP for the patrol blowing up as a result?
and, yes, we seem to be having a lot of weirdness going on in our games atm.
